197,072 Commits over 4,110 Days - 2.00cph!

2 Months Ago
Initial experiements with making the tail of the vine a spline
2 Months Ago
Fixing skinning for outbreak scientist bib mask
2 Months Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
2 Months Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
2 Months Ago
plugging holes in jungle_ruin_e - s2p
2 Months Ago
distance curve only on biome fog, not atmosphere
2 Months Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
2 Months Ago
fix command buffer sort order
2 Months Ago
Jungle post.
2 Months Ago
add fog distance curve
2 Months Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
2 Months Ago
Added "entitycount" server command, returns ent count of specified name.
2 Months Ago
add fog color gradient
2 Months Ago
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2 Months Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
2 Months Ago
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2 Months Ago
fix missing cs kernel
2 Months Ago
merge from qol_explosive_protection_max -> main
2 Months Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
2 Months Ago
Fix compile error
2 Months Ago
Simplify AI visibility status, improve logging,
2 Months Ago
Single Shallow Shelves - Added cinematic 4k textures and material
2 Months Ago
vinemountable_demo_fix -> main
2 Months Ago
compile fix
2 Months Ago
Only show error mesh highlight if no item upgrade placements are possible.
2 Months Ago
floating city whitebox
2 Months Ago
vinemountable_demo_fix -> main
2 Months Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
2 Months Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
2 Months Ago
Merge from macos_env_volume_issues
2 Months Ago
fixed discrepancy in 1p camera position when equipping jungle ak
2 Months Ago
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
2 Months Ago
merge from jungle_update/hunter_vision
2 Months Ago
Server compile fix again
2 Months Ago
Single Shallow Shelves - Updated model, textures, material, prefabs
2 Months Ago
merge from jungle_update/hunter_vision
2 Months Ago
Server compile fix
2 Months Ago
merge from jungle_update/hunter_vision
2 Months Ago
Compile fix
2 Months Ago
View model camera animations for all explosives (1st pass) and initial melee list set up
2 Months Ago
Added scent emission to crocodile, panther and tiger
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Subtract anim change in 119596. Reload to idle_loaded_ads transition tweaks. aimingHeld bool setting tweak.
2 Months Ago
Chicken trail tweaks
2 Months Ago
Merge from jungle_update
2 Months Ago
Reduce height of walkable vine colliders for less foot floating
2 Months Ago
merge from jungle_update
2 Months Ago
jungle_dlc -> Jungle_update