193,695 Commits over 4,079 Days - 1.98cph!

23 Days Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
23 Days Ago
Excluded rock and jungle rock from stand type weapon racks
23 Days Ago
Some shader tests
23 Days Ago
Jungle Rock - Added cinematic 4k textures and material
23 Days Ago
converted wooden buildings and dredge used in bandit town monument
23 Days Ago
converted wooden buildings used in stables and fishing village monuments
23 Days Ago
Jungle Rock - tweaked LOD3 to reduce popping
23 Days Ago
converted airfield hangars
23 Days Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
23 Days Ago
office building and industrial buildings converted, including prefab variants
23 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
23 Days Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
23 Days Ago
caustics modulate sun light color rather than add separately
23 Days Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
23 Days Ago
water caustics work for all water types, show up underwater, and receive shadows
23 Days Ago
merge from jungle_dlc
23 Days Ago
prevent halfheight shelves to be deployed on top of each other endlessly
23 Days Ago
merge from jungle_update
23 Days Ago
merge from jungle_update
23 Days Ago
merge from jungle_dlc
23 Days Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
23 Days Ago
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24 Days Ago
fixed leaking tarp parts on bamboo barrel texture
24 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
24 Days Ago
hooked up jungle dlc sprays
24 Days Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
24 Days Ago
renamed half height bamboo shelves and rebuilt manifest
24 Days Ago
better naming for emojis
24 Days Ago
added updated jungle emojis
24 Days Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
24 Days Ago
set up wip jungle emojis and moved to better folder structure
24 Days Ago
prefab header and social
24 Days Ago
converted mining warehouse
24 Days Ago
converted lighthouse
24 Days Ago
changed steam# on spray skins to be in line with other items
24 Days Ago
set up floor half shelves sitem
24 Days Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
24 Days Ago
converted supermarket + some material tweaks on glass
24 Days Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
24 Days Ago
converted gas station monument
24 Days Ago
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
24 Days Ago
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
24 Days Ago
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24 Days Ago
itemname correct on wood armor gloves skin asset
24 Days Ago
temp forcing a rename
24 Days Ago
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
24 Days Ago
VPC changes Minor clean ups from x86-64 Minor clean ups from x86-64 Rename v_byteswap.h to byteswap.h more minor clean ups static prop physics have their contents set consistently between all versions of the game now
24 Days Ago
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24 Days Ago
Resolve file name capitalization issue
24 Days Ago
Update: rewrite ServerProfile exporters to work with new data layour - expanded unit test - Core binary should be the same, but copied from the freshest release build - purposefully borked ProfileBinViewer - will fix next Tests: unit tests & took a snapshot on craggy