194,208 Commits over 4,079 Days - 1.98cph!

59 Days Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
59 Days Ago
Added snake to hunting trophy (large)
59 Days Ago
Merge from env_volume_performance_testing
59 Days Ago
Fixed a bug that caused the deferred indirect lighting pass to not run
59 Days Ago
Snake ragdoll setup
59 Days Ago
Merge from snakes
59 Days Ago
Slightly increase snake slow duration
59 Days Ago
Baseball Cap - Added new baked AO texture and also turned it into the gloss channel for the existing spec texture
59 Days Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
59 Days Ago
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59 Days Ago
fixed material setup on security gate
59 Days Ago
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59 Days Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
59 Days Ago
cant save thrown boomerang
59 Days Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
59 Days Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
59 Days Ago
Updated hide pants and hide shirt material dirt layer
59 Days Ago
Added spec/gloss texture to hide pants and hide shirt, plugged existing AO texture in and tweaked material to use it
59 Days Ago
Boomerang wm fix
59 Days Ago
Refreshed LODs with the new lod baking tool, a first pass
59 Days Ago
Update: adding throw away tests to investigate how I cuased a native crash yesterday So far everything points to BasePlayer being removed after we cache all transforms for the burst jobs and before the first RecacheTransform invoke, but I haven't tracked where it's coming from. Tests: ran the hacky unit test
59 Days Ago
Merge from env_volume_performance_testing
59 Days Ago
Removed the additional flags buffer from the deferred indirect lighting implementation as the data is now packed into the emission target's alpha channel instead. This should hopefully fix the performance issues with the deferred indirect lighting.
59 Days Ago
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59 Days Ago
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59 Days Ago
Animation updates for boomerang viewmodel content
59 Days Ago
Desal tanks texture update
59 Days Ago
Desal tank LODS and prefab update.
59 Days Ago
Fixed bug causing has thrown not to be reset properly (clientside)
59 Days Ago
merge from banners
59 Days Ago
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png Pole banner max placement increased Pole banner can now be rotated before placement Pole banner can now be placed on construction
59 Days Ago
Route catch through RPC rather than flags to reduce the back and forth
59 Days Ago
security gate bug fixes
59 Days Ago
merge from main
59 Days Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
59 Days Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs Fixed infinite loop with removing world decals Remove cl_customsounds
59 Days Ago
Remove cl_customsounds
59 Days Ago
Desal Update
59 Days Ago
Manifest
59 Days Ago
Merge from jungle_update
59 Days Ago
Tweak croc belly flop tracking, attack rhythm, turns
59 Days Ago
Merge from snakes
59 Days Ago
Merge from blowpipe
59 Days Ago
merge from fix_item_load_nre_check
59 Days Ago
merge from incapacitated_respawn
59 Days Ago
merge from max_health_fix
59 Days Ago
merge from commandline_args_overrule_cfg
59 Days Ago
merge from retroTC_save_fix