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123,976 Commits over 4,171 Days - 1.24cph!

4 Years Ago
Fixed LOD warnings
4 Years Ago
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4 Years Ago
Fixed module sub entities not spawning properly
4 Years Ago
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4 Years Ago
Various fixes
4 Years Ago
Camper module now updates repositions seats based on conditionals
4 Years Ago
Added lungs and submarine icons
4 Years Ago
Added a filter field to the conditionals list
4 Years Ago
Merge Main -> SubmarineSeptember
4 Years Ago
Added some example configurations to Playground_vehicles
4 Years Ago
Fix showing oxygen level when riding horse in water
4 Years Ago
Torpedoes are a little faster
4 Years Ago
Merge SubmarineSeptember -> Main
4 Years Ago
Make duo sub interior brighter, so that storage can be seen with the engine off
4 Years Ago
Set up submarine item storage. Added "Usable Tertiary" tag.
4 Years Ago
Merge from main
4 Years Ago
Added Playground_vehicles test map
4 Years Ago
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4 Years Ago
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4 Years Ago
Player crawling health reduced by 75%
4 Years Ago
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Kitbash storage models to both subs
4 Years Ago
Merge Main -> SubmarineSeptember
4 Years Ago
Adjust scuba tank oxygen activation threshold
4 Years Ago
Merge SubmarineSeptember -> Main
4 Years Ago
Merge SubmarineOxygen -> SubmarineSeptember
4 Years Ago
Increased "deep water" boat decay depth. Decay now starts at 12m deep instead of 4m deep. Will help stop rowboats/subs decaying inside bases that are in fairly deep water, but still let them decay under oil rigs.
4 Years Ago
Air tank icon animates little bubbles
4 Years Ago
Give an indication in the HUD when the diving tank is being used
4 Years Ago
Don't raycast target the icons in the vitals UI
4 Years Ago
Made a custom air tank icon
4 Years Ago
Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
4 Years Ago
Sculpts around new cliffs
4 Years Ago
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4 Years Ago
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
4 Years Ago
West > mid road area
4 Years Ago
backup
4 Years Ago
Update initial lighting prefabs, added a few extras.
4 Years Ago
More logical/comprehensible oxygen and asphyxiation vitals UI
4 Years Ago
MixerSnapshotManager null check
4 Years Ago
Vitals UI work
4 Years Ago
generic camo texture pattern material variant with desert camo for covered bradley and ch47
4 Years Ago
Desert camo awnings models/prefabs Some awnings folder re-organizing
4 Years Ago
Fixed bullet proof moonpool water
4 Years Ago
Moonpool water collider now uses a box collider rather than a convex mesh collider
4 Years Ago
Refill oxygen while surfaced