reporust_rebootcancel

140,490 Commits over 4,536 Days - 1.29cph!

10 Days Ago
Make the code for "cooking items" in furnaces work on both compostable items and normal cookable items
10 Days Ago
Remove huge debug cube from water pipe access point
10 Days Ago
optimisations to the mixing table - need to figure one thing out first
10 Days Ago
Added Windows Terminal compatibility to the windows server console Fixes the server console from glitching and being unusable, backward compatible with Windows Console Host Before: https://files.facepunch.com/raul/2026/August/26_21-10-YellowEider.mp4 After: https://files.facepunch.com/raul/2026/August/26_21-08-NegligibleBarasingha.mp4
Rin
10 Days Ago
merge from hqm_ore
10 Days Ago
set better speed values and improved animation blending (not enough tho) movement looks more natural but needs more work fixed critters hovering above ground instead of being on surface
Rin
10 Days Ago
HQM Collectable 8 > 5 HQM Node 30 > 20 More common in jungle than other biomes
10 Days Ago
Merge from boat_deploy_error_fix
10 Days Ago
Fix the incorrect "Can't be deployed on boats" deploy message when something is just badly placed.
10 Days Ago
Merge from playerboat_decay_fix
10 Days Ago
Persist timeSinceLastUsed for playerboats. Fixes no decay bug on daily restart servers.
10 Days Ago
Added calf texture variations. set up with material variants.
10 Days Ago
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
10 Days Ago
merge from Monument_Blocker_Balance
10 Days Ago
S2P mil tuns, silo, large oil
10 Days Ago
Changed TerrainFootprint's default MaxTiltDegrees to 35 after finding a tiny rock gap that was not resolved by the footprint terrain modifications because the rock was at 26 degrees, 1 degree over the existing MaxTiltDegrees
10 Days Ago
More fixes
10 Days Ago
Merge from hab_armour_damage
10 Days Ago
Merge from main
10 Days Ago
merge from main -> Hackweek_CompostUI
10 Days Ago
merge from fix_hotbar_swap_overstack -> main
10 Days Ago
Merge from main
10 Days Ago
Removed mipmaps from the default unity spotlight cookie texture to fix light leaking issues
10 Days Ago
merge from admin_invis_cube_variants
10 Days Ago
Added admin_invis_cube_3x3_attack and admin_invis_wall_01_attack variants (they can be hit with melee or shot at)
10 Days Ago
merge from demo_ui_2
10 Days Ago
Fix animation loader not working in builds, clips needed to be marked legacy
10 Days Ago
attempt to optimise the three planters. noticed that they have 3 materials on last lod so baked small, large and triangle last LOD down to one 512 albedo and one material soil now culls at 40m and hands off to the bake also fixed 12 monument/static prefabs still on the pre-bake material arrays -will need checking over lod2 draw calls 3 -> 1 per planter https://files.facepunch.com/pilgrim/2026/August/26_17-21-OilyUrson.mp4
10 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
Rin
10 Days Ago
merge from main
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Clamping spolight cookie UVs
10 Days Ago
merge from maintainables_fixes
10 Days Ago
S2P gas station, to apply prefab fixes
10 Days Ago
Megre from attackheli_armour_damge
10 Days Ago
Merge from modular_car_handling_improvements
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
Fixed an issue that was causing spotlights to project backwards
10 Days Ago
Maintainables fixes - potential fix for water pipes spawning at strange angles - fix gas station loot spawners not returning after server restart
10 Days Ago
Bugfix: dynamically load sprites in store's item overlay - converted some ugly safety code to new IsValid extension Tests: navigated and clicked through all the shop UI - stuff was there
10 Days Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
10 Days Ago
Bugfix: make shop tiles clickable - reassigned bundles to resources as some were stale and wrong - ripped out Update Dyn Ref action, as the data source is now not saved - also replaced manual FileSystem calls with Load method to keep it clean - improved dynamic resource logging to know which resource failed to load Tests: was able to navigate through all menus of shop. gotta fix missing icons in places
10 Days Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
10 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
10 Days Ago
Fixed burnout smoke playing when it shouldnt
10 Days Ago
Merge from main
10 Days Ago
update from main
10 Days Ago
Fix navmesh not being present in some rooms behind doors even if scientists can open them (potentially missile sillo and ghostship), the room navmesh a disconnected island because the door was baked into the navmesh, blocking the doorwash, and we prune disconnected navmesh regions
10 Days Ago
merge from midi_warmup
10 Days Ago
MIDI Plugin now warms up in the thread pool on game startup, fixing 10+ second freeze in-game when first deploying/mounting an instrument