reporust_rebootcancel

125,357 Commits over 4,079 Days - 1.28cph!

8 Days Ago
Merge from main
8 Days Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
8 Days Ago
Merge from compiled_field_fixes
8 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
8 Days Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
8 Days Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
8 Days Ago
Ignore party invites from non steam friends
8 Days Ago
merge from main -> party_system
8 Days Ago
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8 Days Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
8 Days Ago
trawler ship hull material vcol blends progress, more uving
8 Days Ago
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8 Days Ago
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8 Days Ago
Add command to join party by ID
8 Days Ago
separate volume slider for UI sounds
8 Days Ago
fix reproj artifact when camera rotation snaps far
9 Days Ago
fix wobbly reprojection
9 Days Ago
Wall Storage - Updated prefab setup with a proper one, working LODs, Gibs, IO ports and lights
9 Days Ago
M15 Pistol - Small fixes to world model LOD3
9 Days Ago
add separate shadow density scale for cloud atmosphere shadowing
9 Days Ago
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9 Days Ago
configurable cloud haze with height falloff, attempt improvement to sun-moon transition
9 Days Ago
M15 Pistol - Added final world model and LODs FBX, tweaked attachment positions
9 Days Ago
- Removed indirect_instancing.enabled toggle (was broken) - Reverted all modifications to MeshLOD, MeshCull, RendererLOD, RendererBatch and other LODComponents
9 Days Ago
merge from erosion
9 Days Ago
fixing erosion issues waterside and stripe artefacts - corrected slope angle calculation that was causing striped carving at low - introduced procedural carving limit that eliminates waterside carving and just limits max-depth elsewhere
9 Days Ago
day-switch oddity mitigation with gradients (code fix needed for highlight hotspot)
9 Days Ago
VC TOD gradiation of ambient and scattering during sunsets.
9 Days Ago
- Fixed and optimise debug diagnostics - Use an array instead of a dictionary to store RenderKeys - Added various toggles for controlling which parts of the system run during profiling
9 Days Ago
InstancedDebugDraw: Fix performance issue when re-adding instances each frame
9 Days Ago
merge from abyss_containers
9 Days Ago
merge from frontiergatewalldesc
9 Days Ago
merge from viewmodel_camera_anim_v2
9 Days Ago
merge from combatknife_sfx_drop_fix/woodtea_drink_sfx_fix
9 Days Ago
merge from resourcedispenser_stacksize_fix
9 Days Ago
merge from grass_skirt_legs_fix
9 Days Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit
9 Days Ago
Fix response buttons being clickable when animating
9 Days Ago
Fixed being able to repeat non-repeatable missions
9 Days Ago
S2P compound Add a spawn point fishing village a, S2P Create a new CompoundSpawning test scene
9 Days Ago
Merge from outpost_spawning
9 Days Ago
Unsaved
9 Days Ago
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
9 Days Ago
Document icons Add support for showing non item rewards
9 Days Ago
Switched outpost scientist npc to a generic mission provider Added support for generic dialogue handling when there are no available missions Generic mission process is now alloc free
9 Days Ago
Safe zone spawn unlock mission boilerplate
9 Days Ago
Very rubbish first attempt at wall snapping when placing deployables
9 Days Ago
Merge from party_system -> main
9 Days Ago
Fix another NRE when connecting to a server in a party
9 Days Ago
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