reporust_rebootcancel

129,518 Commits over 4,140 Days - 1.30cph!

9 Days Ago
Fix compile error
9 Days Ago
fix cloud movement in timescaled demo
9 Days Ago
Remove testing stuff
9 Days Ago
Persist SyncVar arguments from within components
9 Days Ago
merge from fix_newmenu_inventory_threadsafe
9 Days Ago
import settings on bulb models
9 Days Ago
Add CCTV-helper Admin Convars
9 Days Ago
adjusted bulb prefab
9 Days Ago
SyncVars can now be used in EntityComponents
9 Days Ago
removed third material from bulbs
10 Days Ago
Update: BasePlayer.NetworkPositionTick now uses batched server occlusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
10 Days Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
10 Days Ago
Add generic method to iterate over a list with a set budget
10 Days Ago
Added container shells for farm area + LODs
10 Days Ago
Update: moving occlusion notification logic to it's own utility func Realized I'll need it for the task-enabled SendNetworkPositions Tests: none, trivial change
10 Days Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
10 Days Ago
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10 Days Ago
Overcast wind 0.75 > 0.4
10 Days Ago
Toned jungle yellowing (anti-blue) down 4%
10 Days Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
10 Days Ago
Fixed foggy weather having wind.
10 Days Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
10 Days Ago
Old weather odds.
10 Days Ago
Merge from main
10 Days Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
10 Days Ago
merge back fix for static field code gen.
10 Days Ago
Wait for a domain reload before generating code to make sure all fields are reset.
10 Days Ago
update to pilot rig cinematic
10 Days Ago
Updating deploy anim to fix shoulder issues
10 Days Ago
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10 Days Ago
session_text_fix -> new_menu2
10 Days Ago
Prevent header image from stretching in the session page
10 Days Ago
Ensure server title and logo changes properly on the session page
10 Days Ago
switched to just use cutout texture on bulbs
10 Days Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
10 Days Ago
Fixing cinematic pilot suit skinning
10 Days Ago
merge from ambient_lighting_fixes
10 Days Ago
server_image_size_fix -> new_menu2
10 Days Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
10 Days Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
10 Days Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
10 Days Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
10 Days Ago
3p db shotgun reload sfx anim event
10 Days Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
10 Days Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
10 Days Ago
main -> new_menu2
10 Days Ago
fix_shockbyte_button -> main (changes were stomped)
10 Days Ago
Remove extra logs
10 Days Ago
Fix shockbyte button again
10 Days Ago
renaming anims