reporust_rebootcancel

127,477 Commits over 4,201 Days - 1.26cph!

10 Days Ago
Fix TerrainMeta NRE
10 Days Ago
Removed TerrainCollisionTrigger scripts from dynamically placed halloween/xmas mine tunnels - not needed and not intended to be used for dynamic objects
10 Days Ago
Updating small engine LODs
10 Days Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
10 Days Ago
Merge: from main
10 Days Ago
Merge from boat_building
10 Days Ago
PT boat wall adjust
10 Days Ago
small engine lods and collision updates
10 Days Ago
Added methods to the texture streaming class for changing and clearing the requested mipmap level
10 Days Ago
Storage room environment volumes on ghost ships is now brighter
10 Days Ago
Raised scattered paper meshes to eliminate zfight on them
10 Days Ago
Removed flickering glass decals from ghost_ships
10 Days Ago
Fixed shifting cover prefab on ghost_ship_b
10 Days Ago
nets ladder volume placement polish
10 Days Ago
SmallEngine fuel compile fixes
10 Days Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
10 Days Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
10 Days Ago
Boat building station anims
10 Days Ago
Merge from parent
10 Days Ago
fixed blockers around FC2
10 Days Ago
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10 Days Ago
merge from naval update
10 Days Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.
10 Days Ago
Merge from chippy_optimize
10 Days Ago
Don't render chippy arcade machine if player isn't in front of the machine (lol) Don't render chippy arcade machine if player is mounted to another arcade machine Don't render if the chippy game is on the main menu and we've already rendered a frame (since nothing is going to change) Disable canvas of chippy arcade machine if player isn't in range for the canvas to have anything on it Replace LOD1+2 of arcade machine with non skinned meshes, allows them to be batched Replaced some GetComponents on the server with casts since we already have access to the entity, should be a mild server side saving Gains about 30fps when standing infront of a group of 60 arcade machines
10 Days Ago
merge from main -> qol_dump_improvments
10 Days Ago
merge from fix_blueprint_itemid -> main
10 Days Ago
Update manifest
10 Days Ago
Revert advanced BP fragment to old item id and apply FreezeItemid label
10 Days Ago
Prevent ItemDefinition from recaulating it's ItemId if the asset has the `FreezeItemId` label - exposing as label instead of bool so people don't actively use this hack
10 Days Ago
Number of improvements to the dump command - TLDR sometimes the scene files were correct, sometimes the overall information was correct, now scenes & overall information should be correct - create a dump for the "DontDestroyOnLoad" scene (it's not really a scene but contains all our PrefabWarmup components) - for certain dump text files, create separate files for active vs inactive objects - fix only dumping the active roots and not all roots, active & inactive
10 Days Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
10 Days Ago
Fixed offset rotation
10 Days Ago
Swapped windmills from skinned mesh renderers to regular mesh renderers. With 50 windmills (high end, all around the same lod): - saving .15 on UpdateAllSkinnedMeshes - saving ,15 on MeshSkinning.Update - Saving .12 on Animators.Update - Saving .10 on DirectionUpdateAnimationBegin/End - saving 0.07 on camera rendering
10 Days Ago
Merge from slots_optimize
10 Days Ago
Fix a prefab id
10 Days Ago
Update caboose versions of slot machine Delete 6 meshes that are no longer needed, about a mb worth
10 Days Ago
WIP
10 Days Ago
Compile fix
10 Days Ago
merge from fix_chat_message_logs -> main
10 Days Ago
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10 Days Ago
Make the slot machine and storage entity poolable, entering range of a slot machine that has already been pooled now takes 0.13ms and allocates 384b (was over 2ms)
10 Days Ago
Try to fix linux compile error again
10 Days Ago
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10 Days Ago
MeshCull the black out box
10 Days Ago
Keep aim dir on cannons local whenever they're parented(to a boat), change all of the writes to aim dir to assume the same.
10 Days Ago
merge from ui_overhead_optims
10 Days Ago
Fixed chat and sleeping bag clusters texts appearing blurry
10 Days Ago
Cannon FX restoration. Nested them as standalone prefabs.
10 Days Ago
merge from ui_overhead_optims