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137,261 Commits over 4,474 Days - 1.28cph!

8 Days Ago
Update(tests): patch MiningQuarry - also bypass deposit spawning in unit tests Tests: TestMTSave(MiningQuarry) pass
8 Days Ago
Update(tests): patch InvisibleVendingMachine Tests: TestMTSave(InvisibleVendingMachine) - fails on translation token
8 Days Ago
Added skin viewer to premium tab
8 Days Ago
Update(tests): bypass grid spawn in HexagonGridGenerator tests Tests: TestMTSave(HexagonGridGenerator) pass
8 Days Ago
Update(tests): patch HeldBoomBox Tests: TestMTSave(HeldBoomBox) pass
8 Days Ago
Update(tests): bypass reclaim manager spawn in GameModeSoftcore unit testing Tests: TestMTSave(GameModeSoftcore) pass
8 Days Ago
Update(tests): patch BaseHuntEvent Tests: TestMTSave(EggHuntEvent) pass
8 Days Ago
Update(tests): patch DynamicDungeon Tests: TestMTSave(DynamicDungeon)
8 Days Ago
Update(tests): bypass createdObject spawning of DroppedItem in unit tests Tests: TestMTSave(DroppedItem) pass
8 Days Ago
Update(tests): bypass self-destroy of DeepSeaManager if we're in unit testing mode Tests: TestMTSave(DeepSeaManager) pass
8 Days Ago
Update(tests): patch BradleyAPC Tests: TestMTSave(BradleyAPC) pass
8 Days Ago
Update(tests): patch BasicCar Tests: TestMTSave(BasicCar) pass
8 Days Ago
Update(tests): patch BaseProjectile Tests: TestMTSave(BaseProjectile) pass
8 Days Ago
Update(tests): patch BaseGameMode Tests: TestMTSave(BaseGameMode) pass
8 Days Ago
Bugfix(editor): add NRE check for OnValidate of HeldEntity Tests: TestMTSave(BaseFishingRod) pass
8 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
8 Days Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
Rin
8 Days Ago
merge from hackweek_fuse_icon
8 Days Ago
Fix holes depth target not being assigned for BRP Validation when adding or removing holes to prevent errors
8 Days Ago
UX changes + polish (animations/highlights/better guides)
8 Days Ago
Refactor demo controls styling into uss rather than just inline styling big chunks.
8 Days Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
8 Days Ago
merge from main
8 Days Ago
merge from shield anim subsystem
8 Days Ago
merge from main
8 Days Ago
Better subsystem blending values
8 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
8 Days Ago
Nuke shield hand entity offset from all held items that had it, it's no longer used, shields just work.
8 Days Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
8 Days Ago
Clean up old code/states
8 Days Ago
Stop pool mountable dragging you along with the cue ball once you shoot
8 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
8 Days Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
8 Days Ago
Subtract 157099
8 Days Ago
Fix alt looting from player corpse bags -> player inventory - fixes clothing alt looted from dropped item containers not being worn if you are already wearing clothing - fixes clothing that would be dropped if you have a full inventory by trying to force move the items into the corpse bag first (bypassing the "no item input" manually)
8 Days Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
8 Days Ago
Correct values this time
8 Days Ago
Buff to snow jacket cold and bite protection, now serves a bit more of a purpose in the arctic.
8 Days Ago
main -> game_room_dlc
8 Days Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
8 Days Ago
use new RRP/BRP grab pass subshaders for player pixelation
8 Days Ago
Added tooltips to various elements (texts and close button) on cui.cui_test Updated cui.cui_test background image URL to use https
8 Days Ago
merge from main
8 Days Ago
merge from sv_console_history
8 Days Ago
Added caret repositioning support (using left / right arrows) Use Ctrl to jump to the nearest space https://files.facepunch.com/raul/1b1311b1/13_22-33-GrownPortuguesemanofwar.mp4
8 Days Ago
gamesroom jukebox - tidyup folder - full setup jukebox prefab with all the things - merged models to single mesh - removed redundant materials and old model
8 Days Ago
merge from automated_testing
8 Days Ago
only players in the game can reset the board, otherwise you must wait for idle endgame timer
8 Days Ago
darts fixes - fix RPC_UpdateThrowTimer (pretty sure) - fix deploy bounds - fix collider not being representative - include mat in placement guide - remove rotate from placement - set health value - can only palce dartboard on construction - add ground watch - fix look rotation error spam - fix SpawnReticle NRE - fix outofrange exception in 2 player - remove "win game" placeholder effect that was causing crash - adjusted bounds of everything in the prefab
8 Days Ago
New automated test checking all Gibbable components for mesh colliders that are missing RW All pass as expected