reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

12 Days Ago
Added xsens avatar and presets
12 Days Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
12 Days Ago
Merge: from main Tests: none
12 Days Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
12 Days Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
12 Days Ago
update DLC skin names to store names, conflicting with store
12 Days Ago
Initial clientside boring stuff
12 Days Ago
pilot pack steam icon
12 Days Ago
merge from main
12 Days Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
12 Days Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
12 Days Ago
merge back domain reload exception fix.
12 Days Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
12 Days Ago
Fix domain reload exception while a debugger is attached.
12 Days Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
12 Days Ago
Orientable spotlight setup Polished the client movements, used a damped spring
12 Days Ago
merge from particlesystem_warnings_fix
12 Days Ago
scene2prefab millitary_tunnel_1
12 Days Ago
adjusted volumes near chimney entrance
12 Days Ago
fix invisible 2D cloud layer
12 Days Ago
R/W for 2 more obscure meshes
12 Days Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
12 Days Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
12 Days Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
12 Days Ago
media_capture_backgroundvideo -> main
12 Days Ago
Convar to skip the current menu background video
12 Days Ago
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12 Days Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
12 Days Ago
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12 Days Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
12 Days Ago
Ensure streamer mode works for server titles in play
12 Days Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
12 Days Ago
M15 Pistol - Readded missing cinematic textures/materials, added emissive to worldmodel
12 Days Ago
Enable helmet variation randomisation
12 Days Ago
Make header box less transparent
12 Days Ago
Disable the 'background' on the session modal connection window
12 Days Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
12 Days Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
12 Days Ago
M15 Pistol - Added emissive to world model (now in the right branch)
12 Days Ago
Prefabbed up farm barge area of level
12 Days Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
12 Days Ago
Set dressing to bar area of food market
12 Days Ago
subtractive merge from 127834 - shouldnt be on main
12 Days Ago
update project gen
12 Days Ago
M15 Pistol - Added emissive to world model
12 Days Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
12 Days Ago
Improvised walkways progress
12 Days Ago
Merge from parent
12 Days Ago
Reduced AO intensity on market container mat
12 Days Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.