reporust_rebootcancel

127,477 Commits over 4,201 Days - 1.26cph!

10 Days Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
10 Days Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
10 Days Ago
Merge from naval_update
10 Days Ago
A whole marathon of Indirect Instancing changes: - Schedule all jobs at the beginning of LateUpdate() for better worker utilisation. - Further improve scheduling behavior by modeling actual dependencies between jobs using writes_to_* and reads_from_* handles. - Allow instance reordering and command aggregation to run in paralell to give even more flexibility to the scheduler. - Run the debug overlay (where possible) in parallel with the jobs to improve performance - Avoid garbage allocation when scheduling the frustum culling job. (GeometryUtility.CalculateFrustumPlanes) - Schedule all jobs using ScheduleByRef. - Correctly set `[ReadOnly]` and `readonly` for all jobs to help Burst as much as possible. - Make batch size tunable: `indirect_instancing.batches_per_worker` - Add somewhat automatic instrumentation to CrudeProfiler via `using` statements. - Add ProfilerMarker to mimic what Unity 6 is doing with `using` statements. (Still need to verify it this compiles out properly.) - Add more profiler instrumentation. - Rename a ton of things for clarity. - Remove CommandBuffer. We won't need it where we're going.
10 Days Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)
10 Days Ago
merge from fix_chat_messages_logs -> main
10 Days Ago
Fix compile error on linux server build
10 Days Ago
Fix chat messages not being logged to the logfile, only to the server console
10 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
10 Days Ago
merge from update_manifest_oct_25 -> main
10 Days Ago
Fixed farm barge NPC opening door too early
10 Days Ago
Prefab changes after generating manifest
10 Days Ago
Manifest after updating
10 Days Ago
Skin manifest
10 Days Ago
merge from ui_overhead_optimms
10 Days Ago
Merge from floating_cities
10 Days Ago
Delete client_modding ophaned prefab to fix GenerateManifest() throwing exception
10 Days Ago
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10 Days Ago
Spawns. Splat polish.
10 Days Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
10 Days Ago
Crosshair disables its canvas when hidden
10 Days Ago
floating city 4 latest
10 Days Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
10 Days Ago
Spawning progress/backup
10 Days Ago
main -> unskinned_windmill
10 Days Ago
scientist_boat_fixes -> naval_update
10 Days Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
10 Days Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
10 Days Ago
merge from main
10 Days Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
10 Days Ago
merge from fix_workshop_dof -> main
10 Days Ago
cherry pick: fix workshop DepthOfField inconsistencies
10 Days Ago
DepthOfField workshop fix
10 Days Ago
Fix crash when changing mesh quality levels near a ghost ship
10 Days Ago
Removed canvas on health vital, use a canvas group instead
10 Days Ago
Merge from sail_rotate
10 Days Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
10 Days Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
10 Days Ago
RPG7 - updated sling in world model
10 Days Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
10 Days Ago
merge from fix_workshop_bodypart_clipping -> main
10 Days Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
10 Days Ago
Workshop fix censored player model parts causing clipping
10 Days Ago
Allow diving tank to be refilled and repair bench
10 Days Ago
merge from boat_engine_fuel
10 Days Ago
fixed merge change
10 Days Ago
merge from boat_building
10 Days Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
10 Days Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
10 Days Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)