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129,603 Commits over 4,140 Days - 1.30cph!

5 Months Ago
Volume guide now disables properly when turning off
5 Months Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
5 Months Ago
Further heater zone placement refinements
5 Months Ago
edited crocodile sprint and swim attack anims
5 Months Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
5 Months Ago
Updating reload animation with correct dart movement
5 Months Ago
Corrected some incorrect heater growable sizes
5 Months Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
5 Months Ago
Ensure sphere prefab loads into memory correctly
5 Months Ago
- Proper prefab based volumes support - Ensured prefab scales properly
5 Months Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
5 Months Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
5 Months Ago
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5 Months Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
5 Months Ago
Fixes. Support for turning off.
5 Months Ago
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5 Months Ago
merge from rw_2
5 Months Ago
bundle fixes
5 Months Ago
Refactor
5 Months Ago
Merge from spatially_aware_env_volume_fixes
5 Months Ago
Added a convar for disabling spatially aware environment volumes
5 Months Ago
Candle support.
5 Months Ago
Test save
5 Months Ago
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5 Months Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
5 Months Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
5 Months Ago
compile fixes etc
5 Months Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.
5 Months Ago
merge from ase-camdepth-fix
5 Months Ago
work around duplicate _CameraDepthTexture definition in ASE with our templates
5 Months Ago
Beehive compile errors
5 Months Ago
bee_compile_errors -> main
5 Months Ago
Fixed Custom SMG viewmodel using the wrong material on the grip (should fix all workshop skins along with it)
5 Months Ago
Setup volume prefab support
5 Months Ago
Merge from jungle_update
5 Months Ago
Merge from main
5 Months Ago
More polish fixes on big zigg
5 Months Ago
merge from mjungle_ruins for gantry kit
5 Months Ago
bee_ux_improvements -> main
5 Months Ago
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5 Months Ago
Some server projectile virtual methods. Clientside spinning reinstated.
5 Months Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
5 Months Ago
gantry kit T shape update
5 Months Ago
zigg level backup
5 Months Ago
Fix remaining client/server compile errors
5 Months Ago
Add: PlayerCache utility - Comes with unit tests Intrusive cache that tracks if elements inside moved. Building block to allow persisting state between frames. Tests: ran unit tests
5 Months Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
5 Months Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.