reporust_rebootcancel

127,878 Commits over 4,201 Days - 1.27cph!

22 Days Ago
Increase interest intensity
22 Days Ago
Fix boken avoidance logic after our move to jobs
22 Days Ago
boat_ai_optimisations -> naval_update
22 Days Ago
merge from main
22 Days Ago
▄▊▆▄▍▉ ▋▄▄▅▌▉▍▇▅▍▄▉, ▍▄▉▉▇▉▅▊ █▉▍▆█▉▌▌▊ ▇█▍▅▉▊▅▊▅▅, ▍▉▉▆▅▅▋▍ ▆▍▉▇▋▍ ▇▅▅▅▋▋▇▊▅▊ ▌▉▄█▇▇ ▇▌▅▇▆ ▄▌▇▌, ▅▋▊▉▍▅ ▄▋▄▋▇█▄, ▌█▌ ▆█▌▇▊▄▇▉ ▌▉▊▅▇▊ ▆▇▌ ▆▊▍▊▄▅▉ ▌▌▍▊▍▍▆ ▄▊█▍▊▍▍▆▄█▄▋▇
22 Days Ago
22 Days Ago
boat_ai_optimisations_2 -> naval_update
22 Days Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
22 Days Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
22 Days Ago
updated bed with new model with better uvs, updated lods, gibs, prefab, workshop file, skinnable asset - still need to do corpse prefab and test
22 Days Ago
boat_ai_optimisations -> naval_update
22 Days Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
22 Days Ago
Try to fix windows server console flickering - only clear 1 line when there are pending lines to log or status text to update instead of clearing all 3 lines - only redraw status text when we recieve status update - switch from 20 fps -> 50 fps (via Task.Delay()) - remove input.Update() redrawing the input line every 0.5s
22 Days Ago
When generating deep sea content, make sure it picks all prefab variants before randomising Fixed active rhibs list not being cleared
22 Days Ago
22 Days Ago
merge from main -> hotbar_food_eating
22 Days Ago
Use idle sail anim when sails are wind blocked, high wind sail when not blocked.
22 Days Ago
22 Days Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
22 Days Ago
skull torch setup
22 Days Ago
merge from cannon_animation
22 Days Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
22 Days Ago
merge from naval_update
22 Days Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
22 Days Ago
merge from copy_paste_boats -> naval_update
22 Days Ago
Add `copyboat` command - functions identical to 'copybuilding' but has a bit of special handling for boats - add "GetRootParentEntity()" to BaseEntity to get the highest level parent - fix "snap to terrain" paste setting causing bases (and boats) to snap to the bottom of the ocean instead of top of the water
22 Days Ago
entity updates
22 Days Ago
entity updates
22 Days Ago
skinning knife and shovel entity updates (offsets to line up with pose)
22 Days Ago
Added floating city 2 in the deep sea
22 Days Ago
merge from naval_update
22 Days Ago
merge from naval_update/floating_cities
22 Days Ago
S2P floating city 1 and 2
22 Days Ago
merge from naval_update
22 Days Ago
merge from ghost_ship_parenting -> deep_sea
22 Days Ago
Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group - set to false so ghost ships don't network children to the whole deep sea
22 Days Ago
Preserve meshCache old behaviour by adding submesh tris to another field
22 Days Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
22 Days Ago
Merge from monument_notification_sounds
22 Days Ago
22 Days Ago
Cancel running tile building operations if the tile is re-queued
22 Days Ago
set up ak variant entities and masks
22 Days Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
22 Days Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
22 Days Ago
merge from mesh-guide-shader-improvements (further fixes)
22 Days Ago
merge from main
22 Days Ago
Global network the floating island entity, now that we split the children
22 Days Ago
Manifest update
22 Days Ago
merge from naval_update