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121,692 Commits over 4,048 Days - 1.25cph!

29 Days Ago
Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs Updated zigg scene
29 Days Ago
Update: add GamePhysics.TraceRays and TraceRaysUnordered - works the same as Trace(0 radius) and TraceUnordered(0 radius) - Replaced some inlined code with a call to TraceRays Tests: ran unit tests
29 Days Ago
Merge from jungle_update
29 Days Ago
Better fix for croc emerging from water (didn't go through)
29 Days Ago
Better fix for croc emerging from water
29 Days Ago
Merge fix 1/2
29 Days Ago
1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
29 Days Ago
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29 Days Ago
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29 Days Ago
merge from gibs_skin_fix
29 Days Ago
Fixed single armored and metal doors playing wood sounds when destroyed
29 Days Ago
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29 Days Ago
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29 Days Ago
Compile fix
29 Days Ago
merge from inputfield_chinese_fix
29 Days Ago
exported crocodile intimidate to walk rm animation
29 Days Ago
Switched these back to green power lights.
29 Days Ago
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
29 Days Ago
Merge from main
29 Days Ago
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
29 Days Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
29 Days Ago
merge from half_height_storage_test
29 Days Ago
half-height shelves to be merged to correct branch
29 Days Ago
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
29 Days Ago
Players are now dismounted if they collide with construction while swinging
29 Days Ago
Merge from blowpipe
29 Days Ago
Fix headshot marker not happening
29 Days Ago
cherrypicking 118651 groundwatch_nre_fix
29 Days Ago
Merge from main
29 Days Ago
Merge from jungle_update
29 Days Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
30 Days Ago
Merge from jungle_update
30 Days Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
30 Days Ago
Added debug.selectLookingAt convar
30 Days Ago
Increased width of vines to 0.3m (was 0.1m)
30 Days Ago
Merge from miner_hat_skin_fix
30 Days Ago
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30 Days Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
30 Days Ago
Merge from codelocked_crate_lod_fix
30 Days Ago
merge from groundwatch_nre_fix
30 Days Ago
Fixed GroundWatch always treating non-entity colliders as invalid
30 Days Ago
merge from main
30 Days Ago
Tree compile error
30 Days Ago
merge from Easter_event_2025
30 Days Ago
Fixed eggs spawning over terrain holes
30 Days Ago
Compile errors
30 Days Ago
Convar to disable vine drawing
30 Days Ago
Route vine length through protobufs instead (much better results)
30 Days Ago
More distance calculation bugs
30 Days Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily