reporust_rebootcancel

121,705 Commits over 4,048 Days - 1.25cph!

30 Days Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
30 Days Ago
Merge from codelocked_crate_lod_fix
30 Days Ago
merge from groundwatch_nre_fix
30 Days Ago
Fixed GroundWatch always treating non-entity colliders as invalid
30 Days Ago
merge from main
30 Days Ago
Tree compile error
30 Days Ago
merge from Easter_event_2025
30 Days Ago
Fixed eggs spawning over terrain holes
30 Days Ago
Compile errors
30 Days Ago
Convar to disable vine drawing
30 Days Ago
Route vine length through protobufs instead (much better results)
30 Days Ago
More distance calculation bugs
30 Days Ago
tweaked gib colliison to be smaller to allow gibs to collapse more easily
30 Days Ago
Fix bug causing vines to be incorrect lengths acording to distance
30 Days Ago
balanced specular boost on rustige eggs across the board
30 Days Ago
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
30 Days Ago
merge from largefurnaceoptimize
30 Days Ago
merge from crossbow_arrow_fix_2
30 Days Ago
merge from premium_network_error_fix
30 Days Ago
Merge from snakes
30 Days Ago
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
30 Days Ago
Vine ddraw debug stuff
30 Days Ago
Fix delayed triggers after repositioning.
30 Days Ago
Bunch of refactoring. Fix double strikes. Reduce reposition delay.
30 Days Ago
Setup LOD on vine line renderer
30 Days Ago
Clamp max vine length
30 Days Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
30 Days Ago
Fixed doors and garage door gibs not being skinned
30 Days Ago
Merge from hackweek_reduce_copies_2
30 Days Ago
Merge from main again
30 Days Ago
Update protobuf code generator (added back ReadUInt64 overload for array/span)
30 Days Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
30 Days Ago
Merge from main
31 Days Ago
Updated kapok mesh and prefab Added swinging vine texture Created a viewmodel vine mesh
31 Days Ago
merge from io_networkcache
31 Days Ago
Merge from jungle_update (animal eyes shining in the dark)
31 Days Ago
Update wolf night eyes effect
31 Days Ago
Re-enabled network cache on RF and RC entities, not needed anymore
31 Days Ago
Enable croc eyes shining in the dark
31 Days Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
31 Days Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
31 Days Ago
Face towards player when re-appearing
31 Days Ago
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31 Days Ago
Merge from jungle_update
31 Days Ago
Optim: use Burst to generate commands in GamePhysics.OverlapSpheres - It used to be there, but lost it during refactor Tests: unit tests
31 Days Ago
Clean: minor changes to GamePhysics - Renamed batch methods to be plural - Split GamePhysics.CheckSphere<T> to separate OverlapSpheres - added profiling scopes Tests: unit tests
31 Days Ago
Fixed vine renderers not spawning on proc gen
31 Days Ago
merge from high_walls_skins
31 Days Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
31 Days Ago
Merge from jungle_update