reporust_rebootcancel

157,809 Commits over 4,566 Days - 1.44cph!

21 Days Ago
Fix SocketMod_TerrainCheck.cs after merge
21 Days Ago
Codegen
21 Days Ago
Fix Antihack.cs after merge
21 Days Ago
Baked sheep fleece, was needed after 166175
21 Days Ago
Client tests cleanup
21 Days Ago
Master key tests cleanup
21 Days Ago
Livestock test cleanup
21 Days Ago
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21 Days Ago
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21 Days Ago
merge from main -> fix_foundation_clipping_rocks
21 Days Ago
Possibly fix two more similar issues ReclaimManager opts out of using save cache, could cause reclaim items to be lost PowergridManager invalidates network cache when fuses change, inserted fuse order could be lost
21 Days Ago
Fix player teams / invites / contacts being lost when server crashes / didn't get shut down correctly - another save cache issue Add ability for entities to opt out of using the save cache, enabled on RelationshipManager
21 Days Ago
Fix medieval doors not counting as closed for base occlusion (they were prefab variants not straight skins)
21 Days Ago
Some fixes/tweaks I found when playtesting earlier today, now I kinda have internet back.
21 Days Ago
Bugfix(editor): fix net id desync after reloadmap Tests: threw a rock after reloadmap - no desync errors
21 Days Ago
remove toggle option for neutral light, it's stuck on in rrp for now
21 Days Ago
Big test description pass
21 Days Ago
Removed all the useless TestTimeout attributes, tests already have a 30s default timeout
21 Days Ago
made costal cliffs take 2s instead of 34s by adding caching to the recursive search (maxed around 400KB memory at max) - falls back to recursive if the cache misses
21 Days Ago
Bugfix: don't preserve RustNavigation across reload as it'll be created by GameSetup Tests: reloadmap didn't generate errors
21 Days Ago
merge from main
21 Days Ago
TestLivestockHome cleanup
21 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
21 Days Ago
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21 Days Ago
Added static prop versions of blue computer terminals. Added collision for Small Random Room J
21 Days Ago
improved monument placement - 13s faster - split tier check out to early exit as a first check and water check to run at the end - let distance checks exit early on the first monument it finds that's too close, reject behaviour is the same
21 Days Ago
merge from render_pipeline_testing (fixes)
21 Days Ago
merge from main
21 Days Ago
Milky Healing Tea 112 > 100 healing, currently cant have more than 100 pending health anyway
21 Days Ago
replaced topology query job with direct call into burst compiled code via blittable UnsafeList<T>, the tiny job runbyref overhead adds up with the amount of queries we make - shaves another 22s off, which is ridiculous
21 Days Ago
fix volumetric fog shadows not working in RRP
21 Days Ago
optimize the flash beams too, they share the same shader as lasers.
21 Days Ago
Excluded some benchmark tests from CI
21 Days Ago
update from main
21 Days Ago
Bugfix: avoid local client player being destroyed during scene switch also trying scene loading to happen if already in the same scene, but breaks a bunch of stuff Tests: reloadmap, no longer seeing one of breadcrumb errors, can see legs and move
21 Days Ago
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21 Days Ago
merge from main
21 Days Ago
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21 Days Ago
Added an editor test to check the store doesnt use mp4 videos because looks like I can't check a video extension myself
21 Days Ago
Fixed the contact images being too dark on RRP
21 Days Ago
Halloween Wallpapers - texture updates
21 Days Ago
Updated instrument dlc video (was mp4) Removed some old mp4 refs in prefabs
21 Days Ago
Remove serialized field for VehicleSpawner on VehicleVendor, vendor now finds this automatically when spawned
21 Days Ago
Merge from rust_render_pipeline
21 Days Ago
Merge from main
21 Days Ago
Fix garage doors blocking navmesh above them when closed
21 Days Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
21 Days Ago
merge from critter_animals
21 Days Ago
fix turtle error log - swimming NPCs no longer pause their navmeshagent, the agent is disabled but required on the prefab for other dependencies
21 Days Ago
Fix pooling bugs causing crabs and jellyfish to often be invisible