129,683 Commits over 4,140 Days - 1.31cph!
Demo button shows up if you have the demo folder with demos in it
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
Fixed skin viewer not resetting materials correctly with old skins
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
Redo all of the tooltips for each of the filters
Update Server Entry tags to use the new tooltips
Remove transition from session page
Standardise play mode filtering tooltips
Change shadow update group init order
Fixed legacy furnace skin viewer issues
update base stor eprefab, improve tags design
Working in the new haze falloff feature WIP.
Walkway progress / scaffolding stairs
Demos & play using same search styles
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates
Assigned all shadows to mainmenu group, skipped when menu is closed
Shadows aren't updated when invisible too
Implemented support for instances in motion and other fixes
Remove code to pack monument scenes bundle (unused)
Merge from trimmed_asset_warmup/scene_warmup
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compass viewmodel - removed ironsights script and elements from prefab
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc)
Remove explicit inclusion of Assets/bundled/Prefabs/ui
Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
added textures and updated material for pilot hazmat backpack
add per-biome, per-weather fog start distance ramps
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
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Merge from medical bay props
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI