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140,497 Commits over 4,536 Days - 1.29cph!

31 Days Ago
merge from main
31 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
31 Days Ago
Kick hazmat drop tagged as drop
31 Days Ago
merge from main
31 Days Ago
Added extra check
31 Days Ago
Always log render graph exceptions
32 Days Ago
fixing collision issues
32 Days Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
32 Days Ago
merge from airfield_maintainable_features
32 Days Ago
apply prefab changes with S2P Airfield
32 Days Ago
adjust door manipulator to connect to powergrid indicator wires
32 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
32 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
32 Days Ago
merge from PlayerMaintainedMonuments
32 Days Ago
Fix pool balls being missing on some clients that come back into range
32 Days Ago
Flare 3p anim update and event change on vm throw
32 Days Ago
merge from storepage_aug26 #2
32 Days Ago
merge from storepage_aug26
32 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
32 Days Ago
Fixed grey backgrounds in builds
32 Days Ago
set layer to World
32 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
32 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
32 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
32 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
32 Days Ago
Removing bullet joints from glass ak rig
32 Days Ago
Add ProfilerMarkers to all built-in RRP passes
32 Days Ago
Fix
32 Days Ago
merge from main
32 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
32 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
32 Days Ago
pooltable_dismount_kill_fix -> main
32 Days Ago
updated bar games pack steam icon
32 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
32 Days Ago
Merge from parent, including post merge fixes.
32 Days Ago
Merge from /industrial_generator_audio_fix
32 Days Ago
Single 50cal viewmodel animations
32 Days Ago
Fixed audio attenuation curves for the industrial large generators
32 Days Ago
small spike trap now uses world model instead of burlap sack
32 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
Merge from PlayerMaintainedMonuments
32 Days Ago
Merge from main
32 Days Ago
Merge from powergrid/fuse_swap
32 Days Ago
Merge from powergrid/fuse_deterioration
32 Days Ago
Merge from powergrid/wire_auth
32 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
32 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
32 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
32 Days Ago
merge from sculpture_default_invis_fix