reporust_rebootcancel

129,683 Commits over 4,140 Days - 1.31cph!

29 Days Ago
Merge from main
29 Days Ago
m15 pistol sounds
29 Days Ago
Demo button shows up if you have the demo folder with demos in it
29 Days Ago
Fixed string parsing error when opening skins worth more than 1000 pounds in the inventory
29 Days Ago
Fixed skin viewer not resetting materials correctly with old skins
29 Days Ago
Fixed general store description in inventory screen, we now pulled the translated one instead of steam's one
29 Days Ago
Fixed a bug that would cause certain filters to turn themselves off if you hovered the mouse inside and then outside of the button regions
29 Days Ago
Redo all of the tooltips for each of the filters
29 Days Ago
Update Server Entry tags to use the new tooltips
29 Days Ago
Remove transition from session page
29 Days Ago
Standardise play mode filtering tooltips
29 Days Ago
Change shadow update group init order
29 Days Ago
merge from main
29 Days Ago
Fixed legacy furnace skin viewer issues
29 Days Ago
Cleaned up demo window
29 Days Ago
Merge from main
29 Days Ago
update base stor eprefab, improve tags design
29 Days Ago
Working in the new haze falloff feature WIP.
29 Days Ago
Walkway progress / scaffolding stairs
29 Days Ago
Demos & play using same search styles
29 Days Ago
merge from main
29 Days Ago
Shadow manager NRE fix
29 Days Ago
merge from new_menu
29 Days Ago
merge from main
29 Days Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
29 Days Ago
Compile fixes
29 Days Ago
merge from new_menu
29 Days Ago
merge from new_menu
29 Days Ago
merge from main
29 Days Ago
Revert asset changes
29 Days Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
29 Days Ago
Implemented support for instances in motion and other fixes
29 Days Ago
Remove code to pack monument scenes bundle (unused)
29 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
29 Days Ago
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29 Days Ago
compass viewmodel - removed ironsights script and elements from prefab
29 Days Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
29 Days Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
29 Days Ago
priv prefab tweak
29 Days Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
29 Days Ago
29 Days Ago
added textures and updated material for pilot hazmat backpack
29 Days Ago
29 Days Ago
add per-biome, per-weather fog start distance ramps
29 Days Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
29 Days Ago
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29 Days Ago
Merge from medical bay props
29 Days Ago
Simpify filtering logic
29 Days Ago
merge from main
29 Days Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI