reporust_rebootcancel

130,528 Commits over 4,140 Days - 1.31cph!

10 Months Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
10 Months Ago
set wip material as current ice material
10 Months Ago
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10 Months Ago
merge from 107278 cctvgib_fix
10 Months Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
10 Months Ago
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10 Months Ago
merge from brzonevis
10 Months Ago
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10 Months Ago
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10 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
10 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
10 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
10 Months Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
10 Months Ago
Fix target check that was inverted after refactoring target getter
10 Months Ago
Prevent player dismounting from temp ragdoll mountable
10 Months Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
10 Months Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
10 Months Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
10 Months Ago
Reduced the limbs rdrag and added bounciness
10 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
10 Months Ago
Added an orientation debug gizmo to the parent nested prefab. 40mm size a little bit up again. Fully realistic size too small.
10 Months Ago
merge from siege_weapons
10 Months Ago
merge from ragdolling
10 Months Ago
Compile fix
10 Months Ago
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10 Months Ago
Kapok tree greybox and swinging vine greybox
10 Months Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
10 Months Ago
Re-applied the PlayerAnimation animator changes from 107542
10 Months Ago
merge from siege_weapons (kept aux2 PlayerAnimation.controller from the shield branch)
10 Months Ago
Set battering ram wheels lod to dynamic
10 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
10 Months Ago
Update: adding extra logging and sanity checking when exporting a profile snapshot For some reason one of frames from standalone gets borked - hoping this'll help track it down. Tests: exported craggy in editor
10 Months Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
10 Months Ago
Update: Gather GC.Collect activity into perf snapshot - Avoid thread id checks reaching to mono runtime to resolve it, as it's unsafe during GC.Collect Tests: did a 6k standalone perf snapshot, but didn't catch a collection event. Forced one in editor on 3rd frame, confirmed visible in perfetto.
10 Months Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
10 Months Ago
Added wallpaper analytics
10 Months Ago
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10 Months Ago
Moed ladders to be compatable with new siege tower model
10 Months Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
10 Months Ago
main -> vines
10 Months Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
10 Months Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
10 Months Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
10 Months Ago
server handles decoding saved sculptures from disk properly
10 Months Ago
merge from main
10 Months Ago
Battering ram NRE fix
10 Months Ago
made server file storage a convar - default behaviour retained
10 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
10 Months Ago
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
10 Months Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto