reporust_rebootcancel

129,826 Commits over 4,140 Days - 1.31cph!

1 Year Ago
Only damage wallpaper when hitting the soft-side of the building block
1 Year Ago
fixed rotations on jutting cliffs prefabs
1 Year Ago
Menu UI changes
1 Year Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
1 Year Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
1 Year Ago
temp prefab so we can work on the same scene
1 Year Ago
Simple monuments now registered with tools rather than just groups
1 Year Ago
More merge fixes
1 Year Ago
Refactoring, better deployment checks
1 Year Ago
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1 Year Ago
Merge from Underwater_divesites for latest art changes
1 Year Ago
Merge from temperate_cliff_rework for latest art changes
1 Year Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
1 Year Ago
purge old weekly skins and add new ones
1 Year Ago
Rebuilt native libraries using older Linux version for backwards compatibility
1 Year Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
1 Year Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
1 Year Ago
Added a new builtin radio station that just plays the fishing village song 24x7
1 Year Ago
Imported UnitySteer
1 Year Ago
Little bit of a start on making a framework for the King to have racing AI
1 Year Ago
New mesh arrow in the HUD points to next target race waypoint
1 Year Ago
Race event starts correctly
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
More colour options
1 Year Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
1 Year Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
1 Year Ago
Handle null and empty results in GetItemDefinitionsWithPrices
1 Year Ago
Added bulb string lights
1 Year Ago
New WaypointRace type
1 Year Ago
Added monument blacklist to world config as well as map tools
1 Year Ago
Set monument settings to the world setup defaults if they dont exist in the config
1 Year Ago
Minor fix
1 Year Ago
WaypointRace uses Vector3 instead of Transform
1 Year Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
1 Year Ago
Fixed conversation ending too early
1 Year Ago
The King gets in his car when the race starts. New NPCMounter entity.
1 Year Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
1 Year Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
1 Year Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
restored broken codegen files
1 Year Ago
Print cliff defintitions
1 Year Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
1 Year Ago
Coastal cliff material tweaks
1 Year Ago
Fairy lights new colors
1 Year Ago
correct texture names
1 Year Ago
removed old underwater plants textures
1 Year Ago
Coastal cliffs lowpoly and colliders Deleted unnecessary textures
1 Year Ago
Use prefab attribute to avoid duplicating the anim list for every wolf