reporust_rebootcancel

127,468 Commits over 4,201 Days - 1.26cph!

4 Days Ago
Swap to the rigged versions of the 50 cals
4 Days Ago
Reset some CodeGen to their state on /main
4 Days Ago
merge from fix_deep_sea_network_layer -> naval_update
4 Days Ago
CodeGen
4 Days Ago
Fixed front turret only reloading the left 50 cal
4 Days Ago
Rebase on /main
4 Days Ago
Fix SV_ReloadStart error on rear turret
4 Days Ago
Another manifest Finally working with some clean prefabs
4 Days Ago
bug fixes, cleaned up scene folders
4 Days Ago
audio clip properties updates
4 Days Ago
added ADS attack anim for rpg skin viemodel
4 Days Ago
initial WIP directional drag (not balanced and not fast) - take a set of planes offset from hull block bounds at a regular set interval - project min/max bounds extents onto plane and perform a set of raycasts in flow direction and use dot of normal against -flow to scale drag impact and accumulate - drag is saved per-angle and will update for the boat at set intervals by slerping between nearest values to current angle of velocity against forward - considering this as "drag" currently, but may apply this as a force for easier control
4 Days Ago
DLC tab background fading
4 Days Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
4 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
4 Days Ago
Optim: UsePlayerTasks - ServerOcclusion uses CustomShouldNetworkTo and CustomShouldSkipServerOcclusion Microoptim - this reduces hashset look ups and moves some checks to be run earlier. Main benefit is lifting more code out of BasePlayer.OcclusionLineOfSight Tests: none, skipping tests for now
4 Days Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
4 Days Ago
Splats & sculpts.
4 Days Ago
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4 Days Ago
Rebase on /main
4 Days Ago
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4 Days Ago
Atlases, cleanup
4 Days Ago
Removed ability to repair helicopters that are in flight
4 Days Ago
merge from naval_update
4 Days Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
4 Days Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
4 Days Ago
4 Days Ago
conditional art models, textures, material and initial prefabs setup
4 Days Ago
unlock test
4 Days Ago
Added sounds and support for an audio cue for when the wheel is centred
4 Days Ago
Realign rear turret again
4 Days Ago
Merge from shadow_cascades_light_leak_fix
4 Days Ago
Merge from main
4 Days Ago
Warhammer store page
4 Days Ago
edited small engine anims as they were too subtle previously
4 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
4 Days Ago
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4 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
4 Days Ago
Fix NRE in server builds when scientists are talking to each other
4 Days Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
4 Days Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
4 Days Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
4 Days Ago
backpack unlock
4 Days Ago
Large backpack rarity
4 Days Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
4 Days Ago
naval_update -> pt_boat_2
4 Days Ago
xmas ceilingpaper tweaks
4 Days Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge