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134,454 Commits over 4,293 Days - 1.30cph!

Yesterday
Restrict vehicle checks to PlayerHelicopter and BaseBoat just in case
Yesterday
Change vertex density slider to int Switch to linear sampling where density is increased
Yesterday
Merge from main
Yesterday
Merge from naval_update
Yesterday
Updated deep sea teleport checks to check for all vehicles, not just helicopters (still checks list of vehicles on deep sea manager) Should fix submarine smuggling
Yesterday
blockPlacementOnChildEntities toggle on Socket_Specific entities now runs the player boat check from SocketMod_BoatBuildingBlock This should ensure any entities that are blocked on the tugboat should be blocked on player boats
Yesterday
pt_boat_turret_improvements_3 -> main
Yesterday
Compile fix
Yesterday
Make front turret 4x less accurate (by AI) than the rear
Yesterday
Properly cancel reload animation if you get off a turret
Yesterday
Fix clamping issues
Yesterday
Merge from naval_update
Yesterday
Merge from naval_missions
Yesterday
Add some logs to help figure out why it's possible for an index to be out of bounds when accessing mission objectives
Yesterday
Remove turret from Invoke Handler
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
merge from artist_pack_dlc
Yesterday
Set rear turret pitch clamp 30 -> 10
Yesterday
Ensure front turret min walk distance is set to -2
Yesterday
mountable_bypass_extended -> main
Yesterday
Merge from main
Yesterday
Squash compiler warnings on server profiler test
Yesterday
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
Yesterday
Rollout position per frame bypass to cannons and tugboats
Yesterday
Fix edge length calculation, alignment actually fixed
Yesterday
Merge from naval_update
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Merge from space_station_skin_fixes_jan26
Yesterday
fixed fuel barrel spawners only spawning 1 fuel at docks fixed rowboats not spawning modified boat protection added signal computer to ruins ( always at D, 25% chance at B+C)
Yesterday
merge from revert_roof_stability_fix -> main
Yesterday
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
Yesterday
More progress
Yesterday
Fix Party Balloons breaking when deploy&editing boats
Yesterday
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
Yesterday
ghostship loot pass
Yesterday
merge from artist_pack_dlc
Yesterday
Update frame IO subent source items
Yesterday
set frame and canvas stacks to 5 to mirror picture frames
2 Days Ago
More work
2 Days Ago
Syncvar fix for shutterframes
2 Days Ago
Make GetActiveItem() work on both client and server
2 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
2 Days Ago
added updated paintball icon
2 Days Ago
Reduced timer for LOS easel checks, added max distance
2 Days Ago
increased ammo drops at cannon loot, increased oil barrels at docks
2 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
2 Days Ago
edited boogie board anims and set up correctly
2 Days Ago
set up rubber ring anims correctly