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125,282 Commits over 4,079 Days - 1.28cph!

2 Days Ago
Improve automated indirect instancing tools
2 Days Ago
Crafting and New Item prefab redesign + setup
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
potential SpatialBiome shader fix
2 Days Ago
merge from main
2 Days Ago
Testing floating entity script
2 Days Ago
Bring back compute changes
2 Days Ago
merge from indirect_instancing (code, shaders, prefabs)
2 Days Ago
Bring back supported shader changes and includes
2 Days Ago
Bring back prefab changes
2 Days Ago
merge from SmallBox_Shadows
2 Days Ago
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
2 Days Ago
restoring 124061 merge from jungle_update/spatial-biome-fog/fogmethod1
2 Days Ago
merge from abyss_containers
2 Days Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
2 Days Ago
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns) Set to 25m for hardcore, brings sleeping bag cooldown to 30m Subject to change!
3 Days Ago
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military) Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing) Added the firearms loot type and crafting restrictions to all firearms: Military Flamethrower P17 L96 Python Double barrel shotgun Pump Shotgun Homing missile launcher HC Revolver MGL HMLMG M4 Minigun Revolver Rocket Launcher Bolt Rifle Eoka Flamethrower M249 MP5 Waterpipe shotgun Spas12 AK LR300 M39 M92 Semi auto pistol Semi auto rifle SKS Custom SMG T1 SMG MP5
3 Days Ago
Merge from main
3 Days Ago
Merge from mission_create_streamlining/outpost_spawning
3 Days Ago
Network++ save++
3 Days Ago
Merge from frontier_external_fixes
3 Days Ago
Even more strict handling of free spraying on frontier walls
3 Days Ago
Merge from main
3 Days Ago
Merge from teamui_switch_server_fix
3 Days Ago
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
3 Days Ago
Merge from scientist_spawners_enabled
3 Days Ago
Fix underwater dwellers spawning while scientist_spawners_enabled is false
3 Days Ago
Merge from mission_create_streamlining/outpost_spawning
3 Days Ago
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
3 Days Ago
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3 Days Ago
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3 Days Ago
Fixed bandit town softcore spawn point appearing in primitive mode S2P bandit town
3 Days Ago
Fixed mission provider name not appearing on map in outpost Compound S2P
3 Days Ago
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
3 Days Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
3 Days Ago
Hide friends menu names when in streamer mode
3 Days Ago
Fix static respawn zones not saving
3 Days Ago
snap_deployables -> main
3 Days Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
3 Days Ago
Hide party invite pop-up if accepting invite inside the friends menu
3 Days Ago
Setup new menu option for deployable snapping modes
3 Days Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
3 Days Ago
Merge from vine_syncpos
3 Days Ago
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
3 Days Ago
Subtract 123923
3 Days Ago
Give warning when party invite is sent to non-friend indicating it will likely be blocked
3 Days Ago
Merge from main
3 Days Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
3 Days Ago
Fixed small wooden box not casting shadows