reporust_rebootcancel

125,454 Commits over 4,079 Days - 1.28cph!

1 Year Ago
Refactor & organize computebuffers with GpuBuffer<T> wrapper to ensure type safety & standardize the way computebuffers are expanded & created Always clear the full memory of a ComputeBuffer when it is created Default copy the existing ComputeBuffer over to the new one when expanding it
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
Disable clan system by default
1 Year Ago
Merge from main
1 Year Ago
merge from nexus
1 Year Ago
Server compile fix
1 Year Ago
Support turning on/off clan system with clan.enabled convar
1 Year Ago
Write the entire DrawCall array to the ComputeBuffer when it expands
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Wide weapon rack lights can now be wired up.
1 Year Ago
merge from main
1 Year Ago
phrases
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
Fix racks being incorrectly set as lockable
1 Year Ago
Fix lost pickup/repair setup
1 Year Ago
Fixed emoji rendering on clan chat
1 Year Ago
Some more cleanup Turns out the fix for clearing buffers somehow got undone which explains all the strange behavior I was seeing
1 Year Ago
A better-feeling system for preventing boats reaching the world edge
1 Year Ago
Simple repelling force for boats near world edge
1 Year Ago
Write IndirectArgs inside a separate compute shader Fix submeshes not having their indirect args properly offset Refactor to clean up compute shaders Clear temp buffer before culling
1 Year Ago
Backups
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Final (hopefully) rich text emoji fix
1 Year Ago
Minicopter code review changes
1 Year Ago
Copy libsqlite3 into RustDedicated_Data/Plugins/x86_64/ to try to fix dedicated server not using the version of SQLite (but keep the copy under Plugins too) This is assuming everyone runs RustDedicated with something like the following (from runds.sh): export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64
1 Year Ago
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities) Fixed campfire model having an extra duplicated LOD group
1 Year Ago
Fixed exception when opening the card game UI for the second time in a session
1 Year Ago
Adding some debug while chasing down building blocks being rendered with the wrong mesh
1 Year Ago
Fix weird startup issue in editor when using GameSetup's initialization commands with multiple editors
1 Year Ago
Mesh cleanup and LOD setup for slope transitions
1 Year Ago
Code review changes
1 Year Ago
merged from main
1 Year Ago
merge from campfire_tugboat_fix
1 Year Ago
merge from TugboatJuly
1 Year Ago
merge from main
1 Year Ago
merge from TugboatDroneDeployFix
1 Year Ago
Cherry picked bug fixes from /main/shader-fix-2: 85322 => Fixes moving texture detail on moving monuments 85327 => Fixes emissive-only offset on some materials 85427 => Fixes incorrectly lit decals on monuments 85538, 85539, 85541 => Fixes overly reflective spray can decals
1 Year Ago
Replicated fix to all spray can decal materials
1 Year Ago
Merge from main
1 Year Ago
Tweaked SprayDecalMat to shine less
1 Year Ago
Added Specular Multiplier color property to Deferred Decal shader
1 Year Ago
Setup missing prevent building
1 Year Ago
Socket tweaks
1 Year Ago
Collision tweaks
1 Year Ago
Disabled support for emoji's in usernames, causes various rich text parsing issues Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)