reporust_rebootcancel

126,713 Commits over 4,109 Days - 1.28cph!

2 Years Ago
building_skins_3 -> aux2
2 Years Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
2 Years Ago
Better eye positioning Animator changes to support deploy animation before transitioning into parachute control anims Don't process input until deploy animation is finished
2 Years Ago
Animator changes to support better freefall animations while parachute is equipped
2 Years Ago
Hook up new animator state
2 Years Ago
Fixed submarines acting like parented players were kept out of water. Only consider mounted players as out of wter
2 Years Ago
Force changes, much improved handling
2 Years Ago
Don't disable submarine parent triggers manually when underwater anymore, since 84684 will do it for us automatically now
2 Years Ago
Unparent from all trigger volumes when underwater so that players don't get pulled down with sinking ships
2 Years Ago
Compile fixes, manifest, codegen, test scene
2 Years Ago
Use crouch collider height while swimming. Fixes not being able to get through doors of tugboats that are on a steep angle under the sea.
2 Years Ago
Merge from main
2 Years Ago
Don't request the server emoji list if the server is running a protocol <= 2398 Temporary fix to prevent any unhandled RPC's when we merge emoji to main and don't bump the network version
2 Years Ago
Merge from main
2 Years Ago
Fixed pixelation flicker glitch on WeaponRackLight
2 Years Ago
Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
2 Years Ago
S/M/L explosion FX variants for the underwater portion as well.
2 Years Ago
Prevent MaterialReplacement from being added in PrefabPreProcess if InstancedMeshFilter is attached Start with to handle workshop skins
2 Years Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
2 Years Ago
Fixed the materials of the Pumpjack
2 Years Ago
▇▊▉▆█▋
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Convert rug, landmind & floor spikes
2 Years Ago
Right click option will handle multiple selected prefabs
2 Years Ago
Convert garage door manually with an instanced placeholder mesh (since it's a SkinnedMeshRenderer)
2 Years Ago
Manually convert doors and mark as "normal rendering in network range"
2 Years Ago
Can now right click individual prefabs and convert them with the right click context menu Add method to de-convert prefabs from instanced rendering (mainly used to redo conversion from scratch) Fix MeshRenderers being stripped when entity needs to use normal rendering within network range
2 Years Ago
Don't run OnPreCull unless in playmode (errors)
2 Years Ago
One inverted bool convar = hour of debugging
2 Years Ago
Merge from nexus
2 Years Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
2 Years Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
2 Years Ago
Manually convert doors
2 Years Ago
▇▆▅▍▅▌▄ ▌▊▇ ▋▊▋ ▍█
2 Years Ago
Fixed getting stuck on pipes in arctic base
2 Years Ago
Reapply changes to ferry terminal
2 Years Ago
Merge from main
2 Years Ago
Rotor wash underwater render fix.
2 Years Ago
▅▉▍▊█▊▇▌▍▅ ▇▍ ▉▌▆▌▅▄▍▉▅▊ ▉▄▆ ▇▇▌▋ ▄▋▅▉▊▉▄▉▊▉ ▆▄▌▆▇ ▄▉: ▅▄███▅▆, ▊▋▉▍▌▇▅▇█, ▄▌, ▇▅█▍▇▆▆, ▉█, ▊█▇▇▆▍▋, ▅▇▇▇ ▊▊
2 Years Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
2 Years Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
2 Years Ago
▉▄█▉▆ ▆▄▇ ▇▇▊▄▅
2 Years Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
2 Years Ago
Convert some building prefabs & mats
2 Years Ago
Fix prefab converter, add option for some building prefabs
2 Years Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
2 Years Ago
More lenient placement checks for large water catcher
2 Years Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
2 Years Ago
global scene 2 prefab
2 Years Ago
merge from main