129,170 Commits over 4,140 Days - 1.30cph!
Fixed gibs not matching colour
Bug fixes
Apply new construction skin component to all container prefabs
First pass spray can logic
Added LOD group to glass cubes
White premultiplication on 6p textures to improve haloing.
Tweaked spec on a few tiled cubes
Cleaned up all the old crap.
Naming convention.
Fixed 'victory' cinematic animation using hat tip clip
New atlas renders made for the updated shader.
Restrict building skins without assets from being selectable in standalone builds
Fix sleeping bag markers reseting cooldown every time the map is opened
Default to max 10 beds + bags
Configure limit via `max_sleeping_bags` convar
Change hardcore gamemode to use convar instead of gamemode code
thumb_up
68
thumb_down
255
▄▄ ▉▇▊▌▊ █▇▄▆▆ ▆▅▊▉▄ - ▊▋▌▅▉ ▇▊▋▆▇▉ ▇▌██▌ ▄▍/▋▋▌ █▍▅▌▄
Unclaim bags instead of deleting them when unclaiming on map
Remove "send list of bags every 60s"
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
Only make bed public when unclaimed on map if the bed was set to public mode
Destroy bed with gibs enabled when unclaimed
Allow deleting bags that are still on cooldown
Use existing FindForPlayer method incase one gets changed in the future
Fix keycards losing durability when swiping on a reader twice
Doubled resolution of the other hanging & terrain signs (512x256)
Quadrupled the resolution of the standing & hanging banner (1024x256)
Updated index buffer creation
tweaked tintset value to fluctuate more
fixed vertex alpha being wrong on wall_low LOD0
merge from shoot_outside_safezone_fix
Fixed placement issue.
Recreated test save to be compatible with latest proto.
merge from lod_level_display
merge from recycler_animated_v2
merge from query_port_connect
Updated item ID handling to work with new main chainges.
Codegen.
merge from modding_prefabs
combing shipping container skin prefabs for left over fixes
fixed gibs bounds and overrides, incorrect surface types, checked layers
merge from main (test, had to resolve a bunch)
fixing some roof top line prefab issues with shipping container skin
Sleeping bag now notifies players involved when ownership changes (so client side bag info is up to date)
Initial implementation of showing respawn options on map screen