193,214 Commits over 4,049 Days - 1.99cph!

9 Days Ago
converted env volumes of the excavator
9 Days Ago
fixed some zfighting on jungle_ruins_e structure
9 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
9 Days Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
9 Days Ago
fixed a legacy rotation leftover on armored steps block
10 Days Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
10 Days Ago
jungle storage cineamtic textures and materials
10 Days Ago
jungle storage lods and gibs
11 Days Ago
Submitting wood armour 3rd person updated skinning
11 Days Ago
Updating skinning for wood armour gloves
11 Days Ago
tiger sounds
11 Days Ago
merge from jungle_update
11 Days Ago
merge from underwater-effects
11 Days Ago
disable material/rig/animation import on new river mesh
11 Days Ago
merge from jungle_update
11 Days Ago
configurable caustics chroma separation, shader adjustments
11 Days Ago
jugnle wallpapers materials and icons
12 Days Ago
Fixing skinning for outbreak scientist
12 Days Ago
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12 Days Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
12 Days Ago
Excluded rock and jungle rock from stand type weapon racks
12 Days Ago
Some shader tests
12 Days Ago
Jungle Rock - Added cinematic 4k textures and material
12 Days Ago
converted wooden buildings and dredge used in bandit town monument
12 Days Ago
converted wooden buildings used in stables and fishing village monuments
12 Days Ago
Jungle Rock - tweaked LOD3 to reduce popping
12 Days Ago
converted airfield hangars
12 Days Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
12 Days Ago
office building and industrial buildings converted, including prefab variants
12 Days Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
12 Days Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
12 Days Ago
caustics modulate sun light color rather than add separately
12 Days Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
12 Days Ago
water caustics work for all water types, show up underwater, and receive shadows
12 Days Ago
merge from jungle_dlc
12 Days Ago
prevent halfheight shelves to be deployed on top of each other endlessly
12 Days Ago
merge from jungle_update
12 Days Ago
merge from jungle_update
12 Days Ago
merge from jungle_dlc
12 Days Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
12 Days Ago
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12 Days Ago
fixed leaking tarp parts on bamboo barrel texture
12 Days Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
12 Days Ago
hooked up jungle dlc sprays
12 Days Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
12 Days Ago
renamed half height bamboo shelves and rebuilt manifest
12 Days Ago
better naming for emojis
12 Days Ago
added updated jungle emojis
12 Days Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
12 Days Ago
set up wip jungle emojis and moved to better folder structure