137,918 Commits over 4,324 Days - 1.33cph!

10 Minutes Ago
- Region bug fixes - Ensure category button starts counting players again
16 Minutes Ago
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17 Minutes Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
17 Minutes Ago
phrases
18 Minutes Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
19 Minutes Ago
Swap in improved IOSwitch Icons
28 Minutes Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
33 Minutes Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
35 Minutes Ago
35 Minutes Ago
Re-run codegen
38 Minutes Ago
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
41 Minutes Ago
Update: remove TestLineOfSightBatched unit test as we never implemented the batched version (I think?) Tests: ran all GamePhysics.UnitTests - now they all green
48 Minutes Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
49 Minutes Ago
Correctly clear Busy state on BBS load (again)
49 Minutes Ago
Fix some cases where scientists were still seeing you too easily through smoke
53 Minutes Ago
merge from paste_autocomplete -> main
56 Minutes Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
1 Hour Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
1 Hour Ago
Fix naval scientist flashlight/lasersight not working
1 Hour Ago
merge from main
2 Hours Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
2 Hours Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
3 Hours Ago
merge from wallpaper_playerboats
3 Hours Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
3 Hours Ago
Merge: from expand_perf_telem - Update: object work queues now send their budget time + an aggregate record - Update: frame_profiling now contains extra fields about invokes and a pre_lateupdate timing record Needs a bit of backend work to fully finish this. Tests: uploaded to backend, inspected what arrived
3 Hours Ago
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3 Hours Ago
Update: couple analytics fixes: - new TimeSpanExt.FromMicroseconds utility to get sub ms timespans - changed CSV data pushing to object_work_queue_2 and frame_profiling_2 - moved BudgetTime to be last field in the CSV blob for object_work_queue_2 Tests: inspected csvs on backend
3 Hours Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
3 Hours Ago
Boxes DLC - LOD distances normalization pass
3 Hours Ago
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3 Hours Ago
Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures
3 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
Merge from boatscientists_mission_fix
4 Hours Ago
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
4 Hours Ago
- Fixed refreshing of paintable gameobjects when their Materials/MaterialPropertyBlocks have changed - Added an UpdateInstance method for fallback renderers as they weren't being updated - Prevented renderers for unintentionally using the wrong MaterialPropertyBlocks that were meant for other renderers
4 Hours Ago
merge from dobuild_optims
4 Hours Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
4 Hours Ago
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4 Hours Ago
Fixing outbreak sprayer skinning and prop joint position
4 Hours Ago
minicopter ik target updates
4 Hours Ago
Boxes DLC - fixed storage adaptors and Renderer LOD in armor box
4 Hours Ago
Merge: from main
4 Hours Ago
Merge: from remove_old_occlusion_group_logic - Clean: ServerOcclusion now uses new occlusion group logic by default, old logic ripped out Tests: ran unit tests
4 Hours Ago
Clean: remove old occlusion group code - removed -enable-new-server-occlusion-groups command line - cleaned tests Tests: ran occlusion group unit tests, all 144 pass
4 Hours Ago
Updating burst cloth for Dracula cape
5 Hours Ago
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5 Hours Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
5 Hours Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
5 Hours Ago
Merge from wildlifecull_wolf_fix