139,563 Commits over 4,352 Days - 1.34cph!

Just Now
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
4 Minutes Ago
ao resize
5 Minutes Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
13 Minutes Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
18 Minutes Ago
Merge from hab_altimeter
25 Minutes Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
28 Minutes Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
28 Minutes Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
37 Minutes Ago
Merge from main
37 Minutes Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
47 Minutes Ago
Fix set path earlying out incorrectly when called from SetDestination
49 Minutes Ago
Use cleaner getter for agent
49 Minutes Ago
Fix path follower ticking twice per frame in editor
50 Minutes Ago
hab altimeter worldmodel lods, materials and textures
56 Minutes Ago
edited motor/pedal bikes ik hand/feet positions
58 Minutes Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
58 Minutes Ago
set up salvaged axe skinnable and tested on workshop
1 Hour Ago
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Updating mortar biped rig
1 Hour Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
1 Hour Ago
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progress on vpaint, facade set dressing
1 Hour Ago
Added Salvaged Axe Workshop Source OBJ
2 Hours Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
2 Hours Ago
Prevent path leaking when agent is destroyed
2 Hours Ago
merge main -> rust_server_relay
3 Hours Ago
Update: more research - looks like we do need our own task type Tests: uni tests
3 Hours Ago
Compile fix
3 Hours Ago
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homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
3 Hours Ago
Merge from cargo_player_boats
3 Hours Ago
Merge from main
3 Hours Ago
Fix convar behaviour
3 Hours Ago
Rapido underwear fix attempt
3 Hours Ago
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Add TriggerDestroyPlayerBoats.Activer servervar.
3 Hours Ago
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Fixed tank top model clipping with swimsuit
3 Hours Ago
merge from shield_idle_collider
3 Hours Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
3 Hours Ago
Fix the wooden and reinforced shield colliders not working at all
4 Hours Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
4 Hours Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
4 Hours Ago
Merge from main
4 Hours Ago
Fix metal shield new collider exclude layers
4 Hours Ago
fixed skeleton issues in all cocoknight prefabs
4 Hours Ago
armoured hatch and triangle hatch building guide mesh