139,829 Commits over 4,352 Days - 1.34cph!

7 Minutes Ago
apartment stove prop
8 Minutes Ago
Updated WebSocketSharp to not mutate packet data
12 Minutes Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
14 Minutes Ago
Kitchen Kit 1 Update
24 Minutes Ago
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44 Minutes Ago
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53 Minutes Ago
updated faberge egg anims & controller
1 Hour Ago
merge from deployvolumes_fixes
1 Hour Ago
Fixed hunting trophies deploy volume issues
1 Hour Ago
- Dont allow disabling images - Rename methods and minor cleanup
1 Hour Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
1 Hour Ago
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1 Hour Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
1 Hour Ago
Window atlas mockup texture
1 Hour Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
2 Hours Ago
merge from main
2 Hours Ago
merge from easter2026_dlc
3 Hours Ago
merge from hatch_collider_fixes
3 Hours Ago
Should be water tight now
3 Hours Ago
Add DXT compression support to HttpImage
3 Hours Ago
Removed Menu2 menu items, obsolete
3 Hours Ago
Fixed loot panel title
3 Hours Ago
Allow supply signal and fire crackers as well
3 Hours Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
3 Hours Ago
added variations to the sound defenitions
3 Hours Ago
Mortar anim update - sweep and aim block out
3 Hours Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
3 Hours Ago
Updating abyss hazmat skinning
3 Hours Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
4 Hours Ago
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4 Hours Ago
merge from hatch_collider_fixes
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
5 Hours Ago
fixed an offset on the socket male of the ladder hatch
5 Hours Ago
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5 Hours Ago
merge from main
5 Hours Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
5 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
Mark collision as readable, assign correct material
5 Hours Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
5 Hours Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
6 Hours Ago
merge from igniter_power_fix
6 Hours Ago
Igniter code cleanup
6 Hours Ago
Merge from main
6 Hours Ago
Fixed igniter working with 1 power instead of the required 2
Today
Codegen (was missing an update for the io counter interaction)
Today
F2 opens the old console (until we remove it)
Today
Don't keep the copypaste menu active when closed
Today
Removed UIEscapeCapture from the console input field so it doesnt capture escapes