144,132 Commits over 4,413 Days - 1.36cph!

3 Minutes Ago
merge from misc_vendingui_fixes
5 Minutes Ago
merge from mortar_prototype
9 Minutes Ago
merge from deployable_snapping_fix_3
10 Minutes Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
11 Minutes Ago
merge from empty_country_list_fix
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merge from defaultsortingorder_update
26 Minutes Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
34 Minutes Ago
Merge from /indirect_instancing
35 Minutes Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
37 Minutes Ago
Remove now obsolete IGraphicsBuffer wrapper
51 Minutes Ago
Use newer GraphicsBuffer instead of ComputeBuffer
53 Minutes Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
1 Hour Ago
More lighting
1 Hour Ago
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Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
2 Hours Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
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Codegen
3 Hours Ago
Mortar animations on the v4 rig
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exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
4 Hours Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
4 Hours Ago
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4 Hours Ago
Subtracting 150318
4 Hours Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
4 Hours Ago
Subtracting 150367
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Subtracting 150376
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Subtracting 150380
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Subtracting 150385
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Subtracting 150388
4 Hours Ago
blowpipe charm position tweak
4 Hours Ago
Merge from terrain_lowering_nms_large_cave
5 Hours Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
5 Hours Ago
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merge from main
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Subtracting 150838 (reapplying new navmesh)
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Merge from terrain_lowering_nms_large_cave (reapply)
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Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
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6 Hours Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
Today
Subtract 150311
Today
Test branch Start from cs 10513 and merge in 150311
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
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Today
Merge from terrain_lowering_nms_large_cave
Today
Re-bake missile silo heightmap to workaround AddToHeightMap issue
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)