136,333 Commits over 4,293 Days - 1.32cph!

2 Years Ago
Generic Item Page - Brutalist Assets
2 Years Ago
Intercept potentials ALT+F4 and display the warning if necessary Updated wording
2 Years Ago
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2 Years Ago
merge from menu_new_items_optimisation
2 Years Ago
merge from ladder_hatch_repair
2 Years Ago
merge from directional_damage_optimise
2 Years Ago
merge from death_screen_skip_server
2 Years Ago
merge from persistent_shelter_icon_fix
2 Years Ago
Added debug.rpcStatTracking Tracks how long each RPC takes over time, inclusing minimum and maximum timings Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc Added debug.ClearRpcStatTracking to clear any saved data
2 Years Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
2 Years Ago
backpack sounds
2 Years Ago
Fix new tag not appearing on first boot due to time restriction
2 Years Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
2 Years Ago
Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
2 Years Ago
Fixed inverted light cookie.
2 Years Ago
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc Add cusotm animator for tutorial npc with just the states we need
2 Years Ago
Fix repair bench only playing "change skin" sfx once per skinning (due to adding 1 second cooldown after every item) instead of once per second Only apply "1 sfx per second" when autoskinning: play it every time when manually skinning
2 Years Ago
Doors and hatches can now be rotated while being deployed using R
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
2 Years Ago
Fix right clicking clothing (hazmat) that conflicts with backpack slot (diving tank) not being equipped (because it tries to equip hazmat in backpack slot)
2 Years Ago
Fix hover looting items from storage while holding alt putting the items into your main inventory instead of equipping / swapping them
2 Years Ago
Fix right clicked items to wear using the first empty slot instead of the first conflicting slot (causing items to not swap slots correctly)
2 Years Ago
Try to unequip conflicting werables (equipping hazmat from hotbar when wearing hoodie + pants) into the main inventory first, then hotbar second
2 Years Ago
Increase delay when equipping clothing from hotbar from 0.2s -> 1.5s (to account for items actually swapping slots now)
2 Years Ago
Fix swapping items from inventory -> worn moving to the next free slot instead of swapping the items exactly
2 Years Ago
use the other MIN()
2 Years Ago
Rework how we get workshop subscriptions TODO: This modifies the subscribe date sorting in-game! This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them. Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
2 Years Ago
Added server settings to Sandbox menu bar Making them more visible to the average player Disable ability to grab jeeps with super grav gun Do not use deprecated functions in menu bar Do not run player anims to completion on model change
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Fixed AI node related crashes, probably
2 Years Ago
Stronger blurs for lewis
2 Years Ago
Fixed backpacks not facing player when they are dropped
2 Years Ago
Removed useless logs
2 Years Ago
Fix UIEffect on CoverImage
2 Years Ago
Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
2 Years Ago
Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation) Increase collider size of large backpack to prevent it tipping over when dropped on flat ground Decrease collider size of small backpack to match the new model
2 Years Ago
Restore and fix code to count published file upvotes Performance improvements for clientside file.Exists/IsDir and Lua paths Fixed AI node related crashes, probably
2 Years Ago
Fix cover image sizing weirdness
2 Years Ago
Added Rohans fixes for Flex Element NaNs
2 Years Ago
Added animations to vendor listings
2 Years Ago
Merge large backpack smaller scale -> backpacks
2 Years Ago
Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
2 Years Ago
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
2 Years Ago
ItemStore image blur
2 Years Ago
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
2 Years Ago
Add Rohans custom script to imagery on store item
2 Years Ago
Skin bundle update
2 Years Ago
Fix custom editor