136,329 Commits over 4,293 Days - 1.32cph!

2 Years Ago
Setup Frontier Hatchet Basic Viewmodel Prefab
2 Years Ago
ladder hatch rotation
2 Years Ago
Added alpha transitions. They are weirdly broken
2 Years Ago
Frontier Hatchet Folder Setup Imported Frontier Hatchet Viewmodel, Materials and Textures
2 Years Ago
Adding views for Hazmats, Packs and Building Skins
2 Years Ago
Merge "fixed" large backpack wearable
2 Years Ago
Updated largeBackpack.wearable
2 Years Ago
merge from main
2 Years Ago
Fix crafted backpack replacing equipped backpack / going into backpack slot
2 Years Ago
Fixed bug preventing no listings from appearing during fill Disabled pooling temporarily
2 Years Ago
merge from fishing_ramp_fix
2 Years Ago
Picked UI Effect
2 Years Ago
Fixed no listings not showing. Removed redundant toast.
2 Years Ago
Redesign header prefab and adding page graphics
2 Years Ago
Added no listings message to vendors if they don't have any stock.
2 Years Ago
Set the default font asset in TMP
2 Years Ago
Revert accidental change
2 Years Ago
Adding media and content to building skin pages
2 Years Ago
Update a debug test command
2 Years Ago
Fixed bug preventing single vending machine markers from being pressed.
2 Years Ago
Detector source prefabl cleanup
2 Years Ago
merge from reduce_held_entity_item_counts
2 Years Ago
Reverted ALT+F4 interception displaying safe zone warning
2 Years Ago
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2 Years Ago
Attempt at fixing exception reported by sentry related to UI/AlphaClear shader
2 Years Ago
Store Prefabs and some Building Skin views
2 Years Ago
merge from save246 - Staging wipe
2 Years Ago
exported CNY spear admire animation
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from metal_detector
2 Years Ago
Merge from main
2 Years Ago
merge from death_marker_compass
2 Years Ago
merge from plant_ripe_stage
2 Years Ago
merge from fix_repair_bench_sfx_2
2 Years Ago
merge from fix_item_equip_swap_slots
2 Years Ago
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Force NVG scale 1 and distortion 0 in profile.
2 Years Ago
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2 Years Ago
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2 Years Ago
Expose show death on compass in the options menu (User Interface section)
2 Years Ago
Missed another use of useContinuousCollision on gibs
2 Years Ago
When gibs have useContinuousCollision on, they now use Continuous Dynamic, rather than just Continuous. Hopefully helps with gib->gib interaction
2 Years Ago
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2 Years Ago
Merge from hazmatpipefixes