136,333 Commits over 4,293 Days - 1.32cph!

2 Years Ago
▄▉▊█▋▋ ▆▍▍▄ ▍▆█▍▆ ▊▉▍▄▆▄█▌ █▌ ▄▉▅▉▌▄ ▆██▊ ▍▆▉▄▅█▆▉▌█ ▅▆ ▍▍▊ ▆▍▌█▍ ▉▊▅▊▋ ▅▅ ▇▅▍▋▋▄▇▇█▄
2 Years Ago
▍▍▆▄▌▍ ▇▍▋▇█ ▊▅▍▌█▋▋▄█▌ ▍▉▋
2 Years Ago
█▊▉▌█▅ ▌█▉▍ ▋▍██
2 Years Ago
Merge from hazmatpipefixes
2 Years Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
2 Years Ago
Merge from backpacks
2 Years Ago
Adjust m39 height on backpack
2 Years Ago
Adjust m39 height on backpack
2 Years Ago
Adjust m39 height on backpack
2 Years Ago
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
2 Years Ago
large backpack sound tweak
2 Years Ago
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
2 Years Ago
Add global.showDeathMarkerOnCompass convar
2 Years Ago
Cityhall progress
2 Years Ago
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
2 Years Ago
Change delay when picking up backpack from 0.5s -> 1.5s Can configure pickup delay in ItemModContainer Change icon of "looting box" to backpack when looking at backpack on the ground
2 Years Ago
Recalcualte bones for large backpack wearable Reserialize small backpack worldmodel
2 Years Ago
Fix linux compile
2 Years Ago
Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir Allow immediate entity removal during timers, concommands and Think hooks This addresses most use cases for game.CleanUpMap() Mitigate a random crash with NPC:SetSquad Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad Hide IP address in status command for P2P servers Fixed CWorld model pointer being set to -1 during saverestore
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Abyss hazmat helmet02/03 pipe fixes
2 Years Ago
▇ ▅▆▊▇▋▌▌ ▄▆▇ ▆█▇▌▋ ▅▅▆▌▌▉ █▇▋█▄ ▆▋▄
2 Years Ago
▋ ▌▉█▌▍█▇ ▌▍▊█▌▌
2 Years Ago
merge from main
2 Years Ago
▋▆▅▄▍▅▉▇
2 Years Ago
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
2 Years Ago
Abyss hazmat helmet01 pipe fixes
2 Years Ago
Updated view model and textures
2 Years Ago
▍ █▄▆ ▅▋▋▌▄ ▇▉▋ █▄▊▋▇▆▋ ▊▋▊▋▋▅ ▅▇▇▇▅▇▉▅ ▆▌ ▌▉▌▌▌▉▍▄ █▅▌▍▆▆ ▆▊▇▍ ▊▆▆▋▇▅▍█▇▉▌▄ ▄▊▆▅▌▆▉▇▍▄ ▋▊▇ ▉▆▆▄▅▄ █▄▊█▍▉▅▅▋
2 Years Ago
fixed animation culling issue
2 Years Ago
Arctic Suit pipe fixes
2 Years Ago
Embrasures and shutters also rotatable using R when being deployed
2 Years Ago
Fix shovel gather notice.
2 Years Ago
Disable UseViewModelCamera on metal detector VM for now
2 Years Ago
Increased all plants ripe stage duration from 4h to 14h
2 Years Ago
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
2 Years Ago
merge from backpacks
2 Years Ago
merged to main ladder_hatch_repair
2 Years Ago
merge from safezone_warning
2 Years Ago
Source entity prefab cleanup.
2 Years Ago
Updated third person model and world model Deleted old placeholder model
2 Years Ago
Delete flag from craggy
2 Years Ago
Compile fix
2 Years Ago
Convar / debug cleanup
2 Years Ago
Merge from mfm_test1
2 Years Ago
Merge from main
2 Years Ago
Merged main
2 Years Ago
Ensured triangle ladder hatch can be repaired in repair bench
2 Years Ago
metal detector viewmodel prefab ( viewmodel renderer) update
2 Years Ago
Updated model/prefabs Added Christoffer's WIP textures