201,090 Commits over 4,171 Days - 2.01cph!

2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Floating cities greybox progress Security tower greybox
2 Months Ago
Abyss Horizontal Container - Fixed slight offset on guide mesh vs the deployed model
2 Months Ago
Update server category text every few seconds when inside a specific category Setup category button text on each one and link them into the page
2 Months Ago
Increased overall size of server description Ensured server connector description space is large enough to scroll properly Fixed dodgy background on server connector Remove logs
2 Months Ago
Merge from main
2 Months Ago
Fix a bug preventing the rotation arrow from restarting
2 Months Ago
Makes surprising scientists less inconsistent
2 Months Ago
Tie the state of the refresh button to the current ogoing search
2 Months Ago
- If scientists hear footsteps approaching while reloading they'll hide somewhere else - Fix scientist still being allowed to shoot when surprised - Fix scientist being surprised too easily / often
2 Months Ago
Fixed bugs with flex virtual scroll. Use a top and bottom flex spacer to spread out viewport content
2 Months Ago
Minor cleanups Bump internal renderData buffer from 64k to 80k Prevent TOGL crashes when encountering debugger break Merge Pull Requests * Minor optimizations to Problems panel, abilty to close it via ESC key or clicking empty space * Numpad library discards bindings to KEY_NONE * Remove tostring call on the argument of player.GetBySteamID64
2 Months Ago
Temporarily disable look at proc anim
2 Months Ago
- First pass on scientist patrol, surprised state, and better relaxed/aiming animation handling - Fix aiming anim param being bool instead of weight
2 Months Ago
Use tags to network ducking / aiming / relaxed state of scientist instead of RPC or protobuf
2 Months Ago
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2 Months Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
2 Months Ago
Update: Hook in PacketProfiling for outgoing traffic Only tracks Rust packets. Tests: on Craggy in editor with runtime_profiling 2 and breakpoints
2 Months Ago
Merge: from main
2 Months Ago
apply biome fog to cloud layer
2 Months Ago
Weather profile stuff
2 Months Ago
Merge from climate_volume_blending_fix
2 Months Ago
Merge from main
2 Months Ago
Compass animation update + adding camera movement
2 Months Ago
Fixed an issue where the climate post process volumes would have their weight and dstWeight fields equal, but not weight for the volume itself. This should fix visual issues with dying underground and reconnecting underground
2 Months Ago
latest batch of textured props for trawler ship
2 Months Ago
Fixed owned items video fading issues when hovered
2 Months Ago
add biome fog ambient saturation mult to weather presets
2 Months Ago
Bugfix: MonumentBenchmark - clean-up CullingManager between monuments - Also reduced cool down frames to 5 from 10 That's all NREs for monuments done, hopefully none in standalone as well Tests: played MonumentBenchmark in editor
2 Months Ago
Ensured Demo message types is up to date with our current network list Thanks Daniel!
2 Months Ago
main -> syncvar_demo_fix
2 Months Ago
Better quit modal (dismisser and blurring) Better base page transitions Remove logs Make dismisser prefab
2 Months Ago
updated collision and prefabs of arrowbucket c and small bullet container b
2 Months Ago
Bugfix: MonumentBenchmark - clear dungeon entrance cache since we destroy them now Only 1 exception left Tests: MonumentBenchmark scene in editor
2 Months Ago
Compass skinning update and reasign bones in .viewmodel
2 Months Ago
small bullet container B variant
2 Months Ago
updated orientations of matresses added collision for each.
2 Months Ago
Bugfix: MonumentScene - create missing World.Config that some monuments rely upon Tests: ran the MonumentBenchmark in editor - less errors
2 Months Ago
Update: MonumentBenchmark - clean up any left-over prefabs Some monuments spawn dungeon entries or the like, and they stay in the scene after we start benching a different prefab. Tests: played MonumentBenchmark in editor
2 Months Ago
missed settings
2 Months Ago
Strip source generator depdencies from build
2 Months Ago
Update: speed up MonumentBenchmark - 10 frames to cool down instead of 5s - bench 60 frames instead of 120 per vantage stage Cuts down from 35m to 4m50s. Tests: played the MonumentBenchmark scene in editor
2 Months Ago
Update: MonumentBenchmark - bench all monuments instead of 3 Took 35minutes, need to reduce timers Tests: autobench in editor
2 Months Ago
Refactored takeovers to be overridable by item grids Takeovers custom inspector
2 Months Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
2 Months Ago
Always show icon and text when looking at dropped item, regardless of the crosshair mode setting
2 Months Ago
merge from patrol_heli_rideheight_increase
2 Months Ago
merge from patrolheli_watercrash_fix
2 Months Ago
merge from jungle_building_floor_fix