201,090 Commits over 4,171 Days - 2.01cph!

2 Months Ago
merge from spoiled_produce_fixes
2 Months Ago
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2 Months Ago
merge from fridge_pickup_fix
2 Months Ago
merge from parallel_validatemove.
2 Months Ago
merge from horsepopulation_primitive_fix
2 Months Ago
Restore horse popuplation convar on primitive gamemode
2 Months Ago
Added Banana Bunch Prop Setup Banana Bunch Prop Prefab, LODS and Colliders Imported Banana Bunch Materials and Models
2 Months Ago
Added support for rendering sphere and capsule spatial environment volumes on transparent objects
2 Months Ago
Debug: Bring back player cache validation on release Saw on release env today that it did trip up twice and prevented issues, so there's still value in it. Tests: none, trivial change
2 Months Ago
A week's worth of fixes for indirect: - Added a `spawnprefab` editor-only command that allows to spawn (and pre-process) any prefab for testing. - Moved indirect ConVar stuff to a proper indirect_instancing.cs - Temporarily removed Core/* shaders from the compatibility list because indirect support is unclear. - Revamped the indirect compatibility decision logic to be more granular and robust. - Fixed invisible models when a renderer in instanceable but none of its materials are. - Fixed NRE when encoundering null materials. - Added TryEnqueueAdd which gives feedback about when enqueing a renderer failed due to incompatibility. - Downgraded assertion exception when a shader wasn't found to just a warning. - Reworked RejectReason structure to a struct fully interoperable with bool. - RustRenderer now remembers original shadow casting modes so that they can be restored when indirect rendering is disabled. - Store errors reported by TryEnqueueAdd in RustRenderer for debug purposes. - Automatically disable RustRenderer if object is a shadow proxy. - Automatically disable RustRenderer if any submeshes are incompatible with either indirect or fallback rendering.
2 Months Ago
Fixed shader errors about missing implementations of vertInstancingSetup
2 Months Ago
merge from naval update
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from roof_beams
2 Months Ago
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2 Months Ago
merge from wallpaper_frontier_floor_fix
2 Months Ago
merge from jungle_update_improvements
2 Months Ago
merge from bicycle_fuelstorage_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from sapling_billboard_fix
2 Months Ago
merge from wallpaper_fixes
2 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
2 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
2 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
2 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
2 Months Ago
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2 Months Ago
Hovering pack tiles starts playing a video
2 Months Ago
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2 Months Ago
Stop bicycle showing fuel interaction prompt
2 Months Ago
Always ensure terrain pushback is off when starting a spinout
2 Months Ago
Missed files
2 Months Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
2 Months Ago
Delete incomplete stadia support
2 Months Ago
Add support for overriding the Steam item name and background colors
2 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
2 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
2 Months Ago
Enable Discord functionality on Mac
2 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
2 Months Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
2 Months Ago
Fix loot not working on new scientists
2 Months Ago
Use classic scientist mesh
2 Months Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux