130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Enable radiation on NMS
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try merging two existing puzzle resets into the larger one so we only have a single RadiationTrigger in the monument
- remove PuzzleReset generator that had no IO connections
- move it's SpawnGroups over to the other PuzzleReset
Enable radiation on the new single puzzle reset
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skip spawning Xmas event gifts to debug.invis players
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to harbor 2 keycard room
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fix, third times the charm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add radiation to harbor 1 keycard room
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move ferry terminal puzzle reset over to the puzzle room because it was on the wrong side of the monument
Enable radiation on the ferry terminal keycard room
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn eggs/candy for debug.invis players during seasonal events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable radiation on airfield puzzle room
S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                horseriding - updated anim settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                jackhamer - set to use custom spine & added values
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved all test runner convars to DEBUG only
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Save drone accessibility state to the vending machine flags
- Recalculate if any physics neighbours change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions
- all existing implementations report "full" gathers
This feeds into whether we'll stop running UpdateSubscriptions or not. Will use this to throttle-and-prioritize cell streaming to spectators
Tests: editor compiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                sound changes on 50cal PT boat guns
 
                
                
                
                
                
             
         
        
            
            
            
                
                including water depth in shallow water velocity scaling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure the shore vector array is not filled with NaN values when water system is null
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actually we can't use ResetStaticFields here, its in a DEBUG define
Added the ResetStaticFields method in TestRunner.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from puzzle_reset_changes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                ResetStaticFields on TestRunner
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jump improvements:
- Setup ladder triggers around junkpiles to make jump ups easier
- Add kinematic rigidbodies to junkpiles (better collision detection)
- Boyancy point improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▅▍▆▅▋ ▆▅▅ ▇▉▊▉▅▆▉▊ ▇▄▄▍▍▊▋▅▊ ▄█▄ ▉▌▍▆▅▊▄▇▅▆█▉▆▄█▄█▊▉▍▇▌ ▄▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding m92 refresh viewmodel rig
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Make radiation sphere outer range gizmo yellow so it's a bit more clear which puzzles have radiation at a glance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `drawpuzzleresets` convar so you can ddraw the puzzle resets & radiation ranges at runtime
- will only show to admins who are inside the reset ranges
- will update every 10s, based off puzzle reset code
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated folder paths, updated test list
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cargoship_cameras
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update network groups of cargo cameras inside the main cargoship movement update
Fixes an issue where they stop working after cargo left its original spawn position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed Tests folder to AutomatedTests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wrapped all the test code in #if DEBUG
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from networkpositiontick_reduce
- Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map
Tests: interacted with each prefab type, observed up close and from afar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: codegen
Tests: editor compiles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherrypick DDrawCommand from naval update
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                exported updated 3p chainsaw anims, also setup chainsaw entity to use r prop and removed offsets translation/rotations from the lods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deepsea_height_data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: profile.CountSyncMoveEntities - check if invoke handlers are not instantiated
- Also add a total count
Tests: used it while swinging from vines
 
                
                
                
                
                
             
         
        
            
            
            
                
                undid temporary boat code, now using heightmap queries regularly