143,725 Commits over 4,413 Days - 1.36cph!

1 Year Ago
Working human fuel functionality for the pedal bikes. Takes from the driver's food and water instead of low grade fuel in a tank
1 Year Ago
Unsaved
1 Year Ago
Send the cargo ship patrol path to the player, render it on the map
1 Year Ago
Chromatic ab fix.
1 Year Ago
Fix
1 Year Ago
Blur method solution test
1 Year Ago
New human-powered fuel class + more refactoring
1 Year Ago
Updated wire materials, fixed the weird reflection on directional materials
1 Year Ago
Refactored colored IO lines prefab spawning
1 Year Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
1 Year Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
1 Year Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
2 Years Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
2 Years Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
2 Years Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
2 Years Ago
merge from favorites_fixes_2
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller fixes
2 Years Ago
merge from fix_highwall_guide_clipping_movement
2 Years Ago
merge from helk_qol_01
2 Years Ago
merge from /helk_qol_01/barricade_snapping
2 Years Ago
Snapping relaxing
2 Years Ago
fixed barricade starting rot
2 Years Ago
inital pass on barricade snapping
2 Years Ago
Path invalid errors patched
2 Years Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
2 Years Ago
Null check in RPC_DoPair
2 Years Ago
Fixed vendor test scene
2 Years Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
2 Years Ago
merge from main
2 Years Ago
unhinged changes not going to main
2 Years Ago
Merged wire-culling into wiretool_fixes2
2 Years Ago
Fixed colored wires reverted to default color when clearing one of their segments
2 Years Ago
Cleaned up and refactored wiretool color pie menu
2 Years Ago
Update arctic suit prefab
2 Years Ago
Changed semantic slots, added UV debug mode
2 Years Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
2 Years Ago
Updated wind frequencies Fixed transmission problem
2 Years Ago
subtracting 96120 Workshop Normal Map Fix
2 Years Ago
blunderbus viewmodel set up
2 Years Ago
Merge main
2 Years Ago
When 'Power In' gets powered, if 'Close' is powered as well, close the door
2 Years Ago
Fixed speedtree shader bsdf settings
2 Years Ago
Fixed off alignment
2 Years Ago
Ensure cargoships docking path for harbor 2 is properly centered
2 Years Ago
Adding texture vis tools
2 Years Ago
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2 Years Ago
Prevent heli from trying to crash at underwater labs
2 Years Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
2 Years Ago
adding more test trees
2 Years Ago
Merge