140,461 Commits over 4,352 Days - 1.34cph!

2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
2 Months Ago
appended tools box to the storage adaptor allow collision group list
2 Months Ago
ran manifest, icon manifest and localization
2 Months Ago
tools box prefab created
2 Months Ago
tools box item created icon created, matrix model added
2 Months Ago
tools box file struct
2 Months Ago
food box repair and pickup updated
2 Months Ago
Force update sleeping bag map markers when toggling deep sea map layer
2 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
2 Months Ago
Horse mask initial model/materials/prefab
2 Months Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
2 Months Ago
Track/assign editing boat. Toggle finished flag.
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
2 Months Ago
Updated ghost ship map marker icons Fixed rotations not matching
2 Months Ago
vedning_machine_vis_fix -> main
2 Months Ago
Fix fetch cycle throwing an NRE
2 Months Ago
Added search bar and failed/passed filtering
2 Months Ago
adjusted lod distances on various boxes
2 Months Ago
main -> travelling_vendor_vis_fix
2 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
2 Months Ago
Remove garbage allocations from BaseMission.id property Codegen
2 Months Ago
2 Months Ago
metal box matrix setup, updated icon
2 Months Ago
metal box removing temporary files
2 Months Ago
removed slight finger clipping on vm paintball gun admire animation
2 Months Ago
fixed crazy deploy size on paintable reactive target
2 Months Ago
Compile fix
2 Months Ago
added correct collision for window paintable but still cant see paint
2 Months Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
2 Months Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
2 Months Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
2 Months Ago
Applying all my recent shelved work.
2 Months Ago
Merge from naval_update
2 Months Ago
param changes to stone component box corpse, reran manifest
2 Months Ago
merge from naval_update
2 Months Ago
Prevent storage adaptor placement on boats
2 Months Ago
Updated performance logging to include the new shadow quality preset ConVar
2 Months Ago
stone box gibs corpse WIP
2 Months Ago
export update moving camera to origin
2 Months Ago
Merging main to build_cache_redirect
2 Months Ago
ore box prefab adjusted
2 Months Ago
ore box added corpse, split off matrix, lod adjustments, model adjustments
2 Months Ago
food box prefab tweaks for socket
2 Months Ago
Update ignore list to include new boxes
2 Months Ago
Merge from storage_adaptor_box_collisions
2 Months Ago
Merge from main