136,523 Commits over 4,324 Days - 1.32cph!

2 Years Ago
correct pickup/repair item definition
2 Years Ago
item definition manifest
2 Years Ago
frontier bar doors files
2 Years Ago
phrases
2 Years Ago
merge from oct_balance
2 Years Ago
merge from trap_optimize
2 Years Ago
merge from building_skins_4
2 Years Ago
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2 Years Ago
Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
2 Years Ago
Don't print mission name into chat during tutorial
2 Years Ago
Ping fixes
2 Years Ago
Oil rig S2P for the new triggers
2 Years Ago
No Respawn icon tweaks
2 Years Ago
No respawn zone WIP. Sync to client etc.
2 Years Ago
Show the chat window but still block any actual chatting while in the tutorial so we still get error messages when placing things
2 Years Ago
Working no respawn icon
2 Years Ago
Adding no-respawn icon to the HUD
2 Years Ago
Potential AttackHelicopterTurret Load NRE fix
2 Years Ago
Two new icons from Lewis
2 Years Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
2 Years Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
2 Years Ago
Merge from ghost_sheet_fixes
2 Years Ago
Fixed ghost sheet parachute/arms issue on female player model
2 Years Ago
Added HuntingTrophy_Large model/materials
2 Years Ago
New NoRespawnZone trigger type. Added to oil rigs.
2 Years Ago
Added some info in the inspector for the WaterCatcherCollectRate object, and added the base collection rate there.
2 Years Ago
Fix turret not setting auth dirty when losing target behind LOS for >3 seconds and when turret is first turned on
2 Years Ago
merge from main -> trap_optimize
2 Years Ago
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2 Years Ago
Updated Water Jug to support Charitable Rust 2023
2 Years Ago
Added forward shadow quality mode variants to select shaders and passes
2 Years Ago
Merge from particle-fade-mod
2 Years Ago
Fixed errors and match quality mode to opaque receivers
2 Years Ago
Readied for the new screenspace features.
2 Years Ago
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2 Years Ago
Fix player.GetBots not returning bots ENT:OnRemove changes ENT:OnRemove is now called for full update removals, but with an extra argument signifying whether it was a full update removal or not.
2 Years Ago
Fix server failing to startup due to heightmap being large
2 Years Ago
Fix cooldown missing from shotgun trap after it fires
2 Years Ago
reduced patterning on brutalist wall segments
2 Years Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
2 Years Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
2 Years Ago
More prefab work (dungeon volumes, environment volumes)
2 Years Ago
more prefab tweaks
2 Years Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
2 Years Ago
Compile fix
2 Years Ago
Mount point fixes
2 Years Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
2 Years Ago
Water catchers now fill much faster when raining, even faster in stormy weather
2 Years Ago
More procedural cave piece prefab setup
2 Years Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set