125,563 Commits over 4,171 Days - 1.25cph!
Sculpture ambient fx & impacts.
Tweaked SSS & optimized texture sizes/settings.
Localised all the text on new stats page
- Added time icon to show when item was purchased (time + date)
- Colour and style improvements
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
support for sculpture in ugc admin panel
- command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles
- needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
- Improvements, cleanup and optimisation
- Support a cheaper protobuf
merge from main (keeping up to date)
Bring red+green industrial lights into 10k id range
Added support for IO entities to retain their connections when being reskinned with the spray can
twitch_rivals_flag initial model and prefab setup
Merge from scrap_exchange_dynamic_pricing
Automatically set CPU affinity to preferred cores for 7950X3D, 7900X3D, etc
Art setup, icon
Move category to fun
Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
merge from qol_rad_pills_buff -> main
Adjust bandit buy value to 10 scrap per anti-radiation pills
Increase radiation decrease amount from 25 -> 75
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
- Get best sold items now works correctly
- Ordered recent transactions properly
Decrease rad pill water consumption from 10 -> 5
Increase buy value at bandit camp from 1 -> 12 scrap
Removed useless override in base siege weapon
Fix all junkpiles despawning instead of only looted / empty ones
merge from qol_junkpile_despawn -> main
merge from main -> qol_junkpile_despawn
Use the correct given amount
merge from battery_fullcharge_slot
Restored medium battery power in slot importance
siege tower construction mesh lods. lod fixes. guide mesh.
Setup with 4 spine bones (same as main)
▇▅▊▌▉▆▌ ▌▆▅▊ ▇▅▆▍▆▋▉▉ ▅▉▌█▇▊▇
merge from battery_fullcharge_slot
Merge: from soundmodulator_leak
Hopefully improving stuttering audio for ModularCrane in bad server conditions
Tests: while connected to a local staging server moved the arm and rotated the cabin
Make sure the aux output drain can’t exceed 1
Update: simplify MagnetCrane's audio handling
- this is an experiemental change, as in theory it should help stuttering audio, but couldn't validate in practice
Tests: while connected to a local staging server moved the arm and rotated the cabin(though I couldn't reproduce the original issue anyway)
Send client selected timescale to the server. Request timescale for the client selected one
Make sure to set the full flag even when the current power in is 0
Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
Don't actually prevent short rcon passwords... yet.
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name