125,560 Commits over 4,171 Days - 1.25cph!

10 Months Ago
merge from main
10 Months Ago
- Fixed some spacing issues - Fade out green on most revenue and total sales
10 Months Ago
Bunch of work to ensure perfect alignment no matter the combination of elements enabled/disabled on the feed entries
10 Months Ago
Added scrollview around listings
10 Months Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second. Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things Build Linux game with Steam Runtime
10 Months Ago
Siege tower gibs. Updated plank texture
10 Months Ago
Fix build error
10 Months Ago
Fixed build warning spam due to duplicate files in project on Linux Make Entity:IsOnFire return false instead of nil Update .gitignore & build related things
10 Months Ago
codegen
10 Months Ago
merge from hackweek_car_radio
10 Months Ago
Minor mat tweaks for other TODs
10 Months Ago
Optimized the crap outta these texture parameters. Did something minor to the prefab that I already forgot what was. Cold fume timings.
10 Months Ago
Organized files & moved only those that we use out of the test_material folder.
10 Months Ago
Car radio can now be picked up with a hammer if you are authorised on the car's codelock (or the car doesn't have a codelock)
10 Months Ago
Subsurface tweaks & slight shifting around to make the block>base transition less seamy. Moved SSS profile to the Iceblock folder.
10 Months Ago
LOD tweak. Shadow proxy setup to mitigate TOD flickering.
10 Months Ago
Slowed cold fumes.
10 Months Ago
Added BindRendererBounds for SSS Ice material tweak
10 Months Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
10 Months Ago
Update: Delete the symlink on end of test run This was previously causing deletion of blobs on unity close/open Tests: ran LoadProcTest couple times
10 Months Ago
Fixed impacts.
10 Months Ago
assigned impact effect to WIP effect
10 Months Ago
Add a bunch of safety checks, utility methods and convars
10 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
10 Months Ago
updated wooden shield viewmodel animations so the arm is visible and tweaked position of the improvied shield in its viewmodel prefab so that it works using the same animations
10 Months Ago
Update Game Manifest for Medieval Barricade Created Medieval Barricade Icon Setup Medieval Barricade Icon on Item Prefab
10 Months Ago
- Added some small extra stats to the side - Further Localisation - Profiling
10 Months Ago
merge from ice_sculptures
10 Months Ago
merge from main
10 Months Ago
Merge from auto_cpu_affinity
10 Months Ago
Server compile fix
10 Months Ago
Added Medieval Barricade Model, Textures, Materials, LODS and Colliders Created Basic Medieval Barricade Prefab Setup Basic Medieval Barricade Item Prefab
10 Months Ago
Codegen, add toggle to options menu
10 Months Ago
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10 Months Ago
fixed river source prefab
10 Months Ago
merge from hackweek_car_radio
10 Months Ago
Car radio deploy sfx and impact effects
10 Months Ago
Prevent car radios being able to be deployed in eachother
10 Months Ago
sculpting doesn't consume item condition
10 Months Ago
cleaning up deprecated rocks references in prefabs and scenes
10 Months Ago
Mounted length set to 1.0
10 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
10 Months Ago
adjusted binocular lod distance to be a bit more accomodating
10 Months Ago
Mounted length set to 1.0
10 Months Ago
Quick burst cloth setup on flag
10 Months Ago
car radio deployment is no longer blocked if the modular car is on a road
10 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
10 Months Ago
merge from main
10 Months Ago
compile fix + cleanup
10 Months Ago
missing v_hammer.mat