136,124 Commits over 4,293 Days - 1.32cph!

1 Year Ago
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1 Year Ago
Additional Bradley AI data
1 Year Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
1 Year Ago
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1 Year Ago
More aggressive chase behaviour
1 Year Ago
Add heavy scientists to spawns
1 Year Ago
Logging Refactor
1 Year Ago
subtracting tc_reskin_storageadaptor_fix - compile
1 Year Ago
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1 Year Ago
merge from tc_reskin_storageadaptor_fix
1 Year Ago
merge from binoculars_nre_2
1 Year Ago
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1 Year Ago
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1 Year Ago
Truck models progress
1 Year Ago
Bradley Heavy Scientist prefab & initial setup.
1 Year Ago
Bunch more wip spawn setup/functionality
1 Year Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
1 Year Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
1 Year Ago
Egressing cargo ship on save will continue to leave the map after load
1 Year Ago
1 Year Ago
Add more quick options to spawnicon editor & Set LOD to highest Also update (mostly wheel models to now face the same way) & add more spawnicons Hammer: Increase size of "size" status bar to be able to fit the entire text VRAD: Add more info to "Patch Sample Radius Clamped" warning Fixed a weird regression with static props
1 Year Ago
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1 Year Ago
player update. double barrel shotgun anims set exported after edits
1 Year Ago
fully greyboxed worker house and master house
1 Year Ago
Merged topology/build zone fixes
1 Year Ago
wip spawn handling
1 Year Ago
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1 Year Ago
Swapped legacy sink over to serverside. It's sync position anyway
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed storage adaptor not working after reskinning a tool cupboard
1 Year Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
1 Year Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
1 Year Ago
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1 Year Ago
Fixed error in junkpile during sink and destory method when in editor
1 Year Ago
Move scientist code to a separate bradley file while I'm at it
1 Year Ago
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1 Year Ago
Additional scientist spawning functionality.
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from motionblur-wind-fix
1 Year Ago
merge from moonpool-reflection-fix
1 Year Ago
Added LOD5, tweaked AO for consistency, and updated the prefabs
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
1 Year Ago
Remove client UI button for ping estimation
1 Year Ago
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