142,895 Commits over 4,383 Days - 1.36cph!

2 Years Ago
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2 Years Ago
Fixed storage adaptor not working after reskinning a tool cupboard
2 Years Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
2 Years Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
2 Years Ago
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2 Years Ago
Fixed error in junkpile during sink and destory method when in editor
2 Years Ago
Move scientist code to a separate bradley file while I'm at it
2 Years Ago
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2 Years Ago
Additional scientist spawning functionality.
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from motionblur-wind-fix
2 Years Ago
merge from moonpool-reflection-fix
2 Years Ago
Added LOD5, tweaked AO for consistency, and updated the prefabs
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
2 Years Ago
Remove client UI button for ping estimation
2 Years Ago
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2 Years Ago
player update. exported/setup double barrel shotgun anim set
2 Years Ago
Fix linux compile (case sensitivity)
2 Years Ago
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2 Years Ago
Restore "gamemenucommand RestartWithNewLanguage" Fixed render.SetLocalModelLights ignoring last light Fix Bootil memory leak when trying to extract buf to invalid filepath Fixed NPC kill related achievements not working Remove more unintentional files from the fallbacks vpk Quick Rotate Model +/- 45deg yaw button for spawnicon editor Also more spawnicons of built-in props Iterate over Unknown Addon mechanism Do not try to mount Unknown addons (they could be banned/backdoored), detect demos/saves/dupes and push them to their own list Moved extracted .gmas from addons/ to cache/workshop/ This simplifies code for the game Rework menu_cleanupgmas to take into account server downloads Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion.
2 Years Ago
Fixed moonpool reflecting the sky when water reflections = 0
2 Years Ago
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2 Years Ago
Merged main into wire_slacking
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Reverting 95562 electrical button power burst change, back to 2
2 Years Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
2 Years Ago
player update. water pipe shotgun holster position edited
2 Years Ago
playerupdate. water pipe shotgun anim set exported and waterpipe wm reload anim edited
2 Years Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
2 Years Ago
Fixed charge and deplete battery commands compiling issue on client
2 Years Ago
LOD4 and prefab setup for truck models
2 Years Ago
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2 Years Ago
merge from wr_minigun_reload_fix
2 Years Ago
fixed metal roof tga not reading correctly
2 Years Ago
merge from main
2 Years Ago
Added 'pipette' command: gives you the item you're looking at and places it in your hands If you already have it, swaps it with your currently selected item
2 Years Ago
Updated test scene file
2 Years Ago
player update. exported/ setup water pipe shotgun anims
2 Years Ago
Got wind working with LODing
2 Years Ago
Fixed a crash related to static props on map load for certain maps Not an ideal fix, but it works. If a spawnicon does not exist, try to look in addons as well This makes it so that you can still edit icon, but if you do not have a spawnicon rendered, and a workshop addon provides ones, the game will use the workshop one as a fallback.