242,904 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
3 Months Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
3 Months Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
3 Months Ago
Fix NRE when pasting gameobjects
3 Months Ago
Adjust input state reset logic
3 Months Ago
Clean: Fixing depr warnings in Scripts/Audio - Removed the method containing deprecated usage, as it was trying to call into a native method that no longer exists. Tests: None, trivial change (no usage)
3 Months Ago
Bugfix: Prevent Scene2Prefab from always switching to default scene I dingussed up in the previous commit by doing extra changes after testing. Reverted small part of the change because Scene handle becomes invalid when loading a new scene. Tests: Ran "Locate Renderers with no LOD Components" - it returned back to original scene properly
3 Months Ago
Refactor Track serialization Save a bunch of lookup data on property tracks
3 Months Ago
State machines actually function again
3 Months Ago
Given jeep a display name so if someone destroys it it'll show up in the feed
3 Months Ago
HealthComponent.MaxHealth is exposed and defined properly - give jeep a bunch of health
3 Months Ago
More jeeps around the map just in case
3 Months Ago
Add a bunch of jeep spawners in each base
3 Months Ago
Clean: Fixing depr warnings in Editor/Rust - Added a bit of error checking to SceneToPrefabs to avoid accidents - EditorApplication -> EditorSceneManager for all scene related work - ListView event changes, onItemsChosen -> itemsChosen, onSelectionChange -> selectionChanged 27 warnings to go. Tests: ran Scene2Prefab/Locate Renderers with no LOD Components - it detected a number of issues, so green. Other changes are trivial.
3 Months Ago
Shortcuts defined on static classes are now treated as Window shortcuts if not specified
3 Months Ago
Raise Conquest game duration
3 Months Ago
Fixed floating helicopter on helipad
3 Months Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
3 Months Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
3 Months Ago
Copy Paste keys
3 Months Ago
Clean: Fixing depr warnings in Scripts/Procedural - EditorGUIUtility.LookLikeControls -> manual setting field and label widths 47 to go (I hope) Tests: None, trivial changes
3 Months Ago
Bugfix: Reimplementing PowerLineWireUndo Unity deprecated a couple Undo APIs that broke our utility, so replaced them with new API. Also upgraded PrefabUtility usage and nuked a couple unused public methods (since they used deprecated APIs). Tests: Tested Undo-Redo when adding a new line on power line platform - works
3 Months Ago
Hackweek procedural geometry ditto
3 Months Ago
Extend water plane
3 Months Ago
Added capture point status to the HUD, moved the minimap and chat around
3 Months Ago
Add ComputeBufferType.IndirectDrawArguments Public Graphics.DrawModel(Instanced)(Indirect), prefer Span<Transform> to Transform[T]
3 Months Ago
Clean: Fixing depr warnings in LeavesBlowing.cs - Also cleaned empty method 65 to go - I thought this was going to be 0, but turns out there's 65 more errors hiding, so the counter restarts Tests: none, trivial changes
3 Months Ago
Clean: Fixing depr warnings in Rust.AI/ 3 to go. Tests: none, trivial changes
3 Months Ago
Get rid of aces camera preset in fps_testing scene
3 Months Ago
Color track PropertyGenericTrack
3 Months Ago
Spotlight Feedback V2
3 Months Ago
Clean: fixing depr warnings in Scripts/PostProcessing Done by taking Unity's official repo upstream patches for our version of unity for these specific file segments. We should replace our source package via a core package. 5 to go. Tests: Setup debug overlay for normals - still works (though wonky)
3 Months Ago
Force-leave seat on respawn
3 Months Ago
Actually, fixed wheel simulation
3 Months Ago
Don't simulate wheels if we don't own the car for now - this isn't good behavior, we should be simulating it properly
3 Months Ago
Clean: fixed depr warnings in Scripts/Analytics Now outputs refresh rate as a decimal fraction Tests: none, trivial change
3 Months Ago
Clean: fixing depr warnings in Scripts/Diagnostics Now able to return 2GB+ values for dump convar. 8 to go. Tests: Generated a dump, validated the padding is alright
3 Months Ago
Nudging and keyframe deleting Box selection
3 Months Ago
Add GraphicsView.DragType (enables SelectionRect) Add GraphicsItem.Children
3 Months Ago
Leaderboard backup, run #13039
3 Months Ago
Merge from main
3 Months Ago
Automatically add [Il2CppEagerStaticClassConstruction] to types with static constructors that don't depend on others
3 Months Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
3 Months Ago
Race cars spawn
3 Months Ago
Allow the player to modify the colour of the building blocked radius around monuments
3 Months Ago
New spotlight lighting treatment & related textures.
3 Months Ago
Fix Menu css issues
3 Months Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
3 Months Ago
relic offer chances misc fix chosen card bug, card inital spawnpos level organizing, etc
3 Months Ago
Revert ComponentList changes for now. This seems to break things for everyone 😅