255,105 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Merge from presets_editor/quality/
3 Months Ago
Merge from main
3 Months Ago
more diff 3 balancing diff 4
3 Months Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
3 Months Ago
Citizen/animgraph: flipped order of compositing operations in skidding to fix arms pose (wish_*-based flailing comes after addition) + rewrote and updated some comments around the graph
3 Months Ago
Keep version, we'll use it in a different way
3 Months Ago
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
3 Months Ago
Citizen: disabled AO proxy nodes now that AO proxy support has been removed
3 Months Ago
vfx: remove unused HEADER { } carp vfx: remove GetDefaultBlock which is randomly not used for any but MODES block, default modes = just Default() everything else is too magic bullshit This seems bad
3 Months Ago
Merge from main
3 Months Ago
Add Graphics.Draw from GpuBuffer<T>
3 Months Ago
Get rid of bebas on chat fonts
3 Months Ago
Fixed global card list alignment Alignment fixes to CardPhasePanel, PlayedCards panels Imply max-heights for sections
3 Months Ago
World card loop sound on gameobject
3 Months Ago
Fix knockback not being correct
3 Months Ago
Get rid of the blur
3 Months Ago
Show player scores in card phase
3 Months Ago
Better hint theming Better scaling for CardPhasePanel
3 Months Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
3 Months Ago
CardBoard Menu
3 Months Ago
Updated Arena 3 camera position
3 Months Ago
Animated ready-up
3 Months Ago
▌▅▇█ █▆▄▋▉▉▊█
3 Months Ago
Fixed up card phase panel for when a card inventory is empty
3 Months Ago
Depth of field, animated avatar circle
3 Months Ago
Fixed incorrect hit sfx on all ores and wood piles
3 Months Ago
Add cursor to UI buttons Collision rules for sounds vs players
3 Months Ago
Adjust UI style a bit Waiting screen UI changes
3 Months Ago
Fridge Card
3 Months Ago
Update SpriteTools Started Creative Tab Fix Pickaxe targeting Change networking config Fixed cursors Fix cursor resetting in certain states Show pointer cursor in gameplay when held item is usable at mouse position Disable Day/Night Cycle for now Redid XP bar styling Updated Vitals styling Update CoinsPanel styling CraftinPanel restyle
3 Months Ago
test files
3 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
3 Months Ago
drawer_a initial commit
3 Months Ago
Arena 3 nav blockers
3 Months Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
3 Months Ago
Smoke bomb is big again
3 Months Ago
World Card sound + fx
3 Months Ago
Another fix what is this
3 Months Ago
LOD settings
3 Months Ago
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
3 Months Ago
renaming of unarmed anims to match maya source and new convention
3 Months Ago
Added `-softenCosine` for VRAD Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
3 Months Ago
Added asyncUpload settings to mandatory defaults
3 Months Ago
Set shadow cascade splits in mandatory defaults
3 Months Ago
Remove the massive lump of disabled code I forgot to delete
3 Months Ago
Expose CVfxProgramData
3 Months Ago
Merge indirect instancing
3 Months Ago
Implement indirect instanced rendering system
3 Months Ago
Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce`
3 Months Ago
Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree