242,896 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Support for multiple transitions between the same pair of states https://files.facepunch.com/ziks/2024-08-08/sbox-dev_WdhArnc1sX.png
3 Months Ago
balance flag relic
3 Months Ago
Fix compile errors in server/client modes
3 Months Ago
merge from main
3 Months Ago
collision damage - disabled for now - also moved test data output to editor define
3 Months Ago
player dresser, move networkhelper logic
3 Months Ago
merge from buildingerrors_improvements
3 Months Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
3 Months Ago
Update: Treat Obsolete warnings as visible, potentially errors. This allows us to clearly see when we have deprecation warnings. We can still clear the console if it's too spammy. Lastly, because they're treated as warnings and not flat-out-errors it allows us to control when we hard-deprecate via flag to [Obsolete]. Tests: marked a funciton as Obsolete - observed warnings instead of errors. Marked that func as obsolete-error - saw errors.
3 Months Ago
Don't skip moving statics when adding [Il2CppEagerStaticClassConstruction] because it still seems a bit better to move them too
3 Months Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
3 Months Ago
Merge: merge from main Lets see how much extra work I got left now
3 Months Ago
Update: AssetStorage now respects compression settings for Save() Originally it was doing nothing (because it picked a compression format as textureFormat, but then set textureCompression to Uncompressed), but now it'll try to compress on request. We only have 1 place where we attempted to compress the terrain normal map, but I'm disabling that explicitly (as it would lead to fudged normals). Tests: Baked Heightmap on CraggyIsland - spat out the same formatted texture as before
3 Months Ago
adjusted surface params - static surface a bit liftier for quicker take-off - control surfaces less twitchy
3 Months Ago
Jeep sets on fire at half health
3 Months Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
3 Months Ago
Bugfix: Discard alpha channel for generated LUT Originally it was saved as RGB24, but since my deprecation warning fix I re-enabled Alpha channel. This fixes it. Tests: none, trivial change
3 Months Ago
Add Json.ParseToJsonObject( ref Utf8JsonReader reader ), Json.FromNode<T>( JsonNode node ) Menu is default DeleteOnClose = true (let us know if some menus stop opening)
3 Months Ago
Can delete tracks Update minimal.scene
3 Months Ago
Exposed: rail ring, rail ring min world size requirement (config & tools) Exposed: above ground rails, below ground rails (tools)
3 Months Ago
Clean: Fixing depr warnings in Third Party/VertexToolsPro - Adapted uncompressed texture pixel access, TextureImporterFormat -> TextureImporterCompression - SceneView.onSceneGUIDelegate -> duringSceneGui Holy guacamoly, it's there's no more deprecation warnings. Now to double check previous compression conversions, as I think I missed alpha channel handling in a couple places. Tests: none, trivial changes
3 Months Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
3 Months Ago
yoke visualising input properly because I can't tell if the model is bad or if I'm bad at flying
3 Months Ago
Revert "Jeep tries to stay upright" This reverts commit 248a5eae6855cd64846b623362d22696dc5d17fa.
3 Months Ago
Loading works
3 Months Ago
Improved jeep handling Jeep tries to stay upright
3 Months Ago
Improve water shader Code for planar reflections Delete this seemingly unused camera Scene setup for planar reflections, disabled otherwise everyone will complain about how shit the game runs
3 Months Ago
Editor can now override world configs
3 Months Ago
Fixed game tips and tool tips formatting
3 Months Ago
Converted vitals label TMP texts to RustText
3 Months Ago
Fix ComponentList breaking when component in the list no longer derives from Component. Resolves Facepunch/sbox-issues#6152
3 Months Ago
Allow visualization of AI senses on the client via RPCs, fix wolves attacking dead players
3 Months Ago
Add ComputeBuffer.SetCounterValue( uint ) for Append buffers
3 Months Ago
Clean: Fixing depr warnings in Third Party/PluginMaster 8 to go. Tests: none, trivial changes
3 Months Ago
Clean: Fixing depr warnings in Third Party/CinematicEffects 10 to go Tests: none, trivial changes
3 Months Ago
Fixed stylesheet @import hotloading without disrupting existing stylesheet imports. Resolves Facepunch/sbox-issues#5317
3 Months Ago
Fixed USP bodygroups
3 Months Ago
Clean: Fixing depr warnings in Assets/Editor - Removed obsolete BuildOptions usage (they do nothing on native side) - Using explicit EditorGUILayout.ObjectField with AllowSceneUsage parameter overload - More PrefabUtility conversion - TextureImporterFormat.AutomaticTruecolor -> TextureImporterCompression.Uncompressed 12 warnings to go. Tests: none, trivial changes
3 Months Ago
Don't try to get every single IRespawnable, only ones on the same level as our HealthComponent - this was causing issues when killing someone while they were in a vehicle,, it'd kill EVERYONE, and the vehicle.
3 Months Ago
Refactor use system, reply out with toast saying why we can't use something
3 Months Ago
Show current state when playing editing live scene https://files.facepunch.com/ziks/2024-08-08/sbox-dev_OVwPBjVssA.mp4
3 Months Ago
v_usp: fixed two-handed firing anim errors
3 Months Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
3 Months Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
3 Months Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
3 Months Ago
Fix NRE when pasting gameobjects
3 Months Ago
Adjust input state reset logic
3 Months Ago
Clean: Fixing depr warnings in Scripts/Audio - Removed the method containing deprecated usage, as it was trying to call into a native method that no longer exists. Tests: None, trivial change (no usage)
3 Months Ago
Bugfix: Prevent Scene2Prefab from always switching to default scene I dingussed up in the previous commit by doing extra changes after testing. Reverted small part of the change because Scene handle becomes invalid when loading a new scene. Tests: Ran "Locate Renderers with no LOD Components" - it returned back to original scene properly
3 Months Ago
Refactor Track serialization Save a bunch of lookup data on property tracks