257,433 Commits over 4,018 Days - 2.67cph!

3 Months Ago
Optimize DLabel autostretch behavior (#2089)
3 Months Ago
First pass on making scientist aiming feel fairer
3 Months Ago
Refactor scoring a bit, should resolve scoring issues
3 Months Ago
missing cleanup
3 Months Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
3 Months Ago
Use Guid here
3 Months Ago
Show stats debug
3 Months Ago
- Improved raise power - Adjusted angular drag
3 Months Ago
Ensured drawbridges can also be repaired again
3 Months Ago
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3 Months Ago
merge from main - RC
3 Months Ago
jungle_ruins_b progress
3 Months Ago
Ensured siege tower can be repaired again
3 Months Ago
Tweak wording on External Changes dialog to make it more clear what the options are Only ever show one External Changes dialog for a scene
3 Months Ago
WIP: Building again
3 Months Ago
water shader experiments
3 Months Ago
Adds Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags (#2138)
3 Months Ago
Added the base for the custom TAA post-process
3 Months Ago
siege_weapons -> primative
3 Months Ago
Localization Support For Crosshair Setup (#2148) * Localization For Crosshair Setup * Lowercase
3 Months Ago
fixed a typo in hudanimations.txt (#2160)
3 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
3 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around
3 Months Ago
- Fixed string equality offset bug in StringView - Double maximum MenuTip length, and truncate post-richtext filter - Removed debugging character from rich text filter.
3 Months Ago
...and EnforceShadowDistanceBounds
3 Months Ago
Fix NRE caused by new scientist missing a component that wolves have
3 Months Ago
Remove old shadow distance
3 Months Ago
▆█▊▍▄▌▆▌ ▉▌▇▆▆▇▋ ▋▅▅▄▌▋ ▉▄▆▊▄▌▍ █▌▉ ▅▋▅ ▌▆▊ █▄█▅▅▋▊▍, ▄▄▌▉▌▍█▅ ▌ █▋██▇ ▍▍▇ ▇▊ ▆▆█ ▄▉▉▄▋▄▉▋ ▉▋▇▆▊▄▄▇ ▊▌▄▄ ▌▋▄ ▋▆▅▅█▋ ▌▄▇▊▉▄▆ ▍▋▆█▉▅▍▍▅▅ ▊▍▍▍▋▋▆ ▅▉▆█ ▋▌▊▍▅▍▋ ▊▄▊▅▍ ▋▇▌▊▊▉
3 Months Ago
Fixed broken damage FX
3 Months Ago
Death camera
3 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
3 Months Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
3 Months Ago
Remove new detail metallic map from decals to stop errors for now
3 Months Ago
Enhanced mine https://files.facepunch.com/tony/1b0411b1/sbox-dev_tBUWj7kgIu.mp4
3 Months Ago
Fix mine damage NRE
3 Months Ago
WIP restart server at 4am local machine time, check for >=22 hour server uptime and do not restart Staging servers (env || hostname) start the timer 10 minutes after the server is up and repeat every 5 minutes Separate rcon logic and serverinfo loop out of ConsoleInputBar and into separate class CommandManager. Swapped out usages in RunServer.cs. Finished up the CheckForServerRestart functionality. Confirmed the project still builds Was accidentally using DateTime.UtcNow instead of DateTime.Now Change the time check to prevent the extremely rare edgecase of the server attempting to restart twice Use the global cancellation token in the CommandManager, don't make a new one CommandManager takes CancellationToken, not source Rename CommandManager to more suitable ServerRcon rename vars, too Double time window to ensure we restart and store DateTimeOffset of when restart was last requested Attempt to restart multiple times if we failed due to an exception Log any errors Minor changes Merge pull request #6 from Facepunch/server_restarts Server restarts
3 Months Ago
Minor changes
3 Months Ago
reverting 108949 - caused compilation issues
3 Months Ago
Bring back external changes detected dialog, move to interface event Assets added at runtime can be loaded into promises/missing resources again Move prefab instance reload logic out of ResourceLoader Clear selection when reloading SceneEditorSession
3 Months Ago
Don't allow double activating/deactivating cards Comments / cleanup
3 Months Ago
Arena one updates
3 Months Ago
Change glass cannon card stats a bit These shouldn't be properties
3 Months Ago
Lowest HP stat possible is 1
3 Months Ago
Fix for abilities
3 Months Ago
▇▉▋▇▇ ▄▊▇█ ▊▌_▍▉█▌_▄▄▉▉▇█▇▅▆
3 Months Ago
Fix overriding SSR with a black texture when it should be initialized with a translucent one
3 Months Ago
in Material.Lerp, normalize after lerping normals Include ReflectionTextureColor in all the layers @samzanemesis might wanna check this is the right thing to do build shaders
3 Months Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
3 Months Ago
Clean: further comments Tests: none, trivial change
3 Months Ago
Clean: fixed comments They got out of date from my initial experiments. Tests: none, trivial change