243,187 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Update: Adding Pool.FreeUnmanaged overload for MemoryStream Since Free got changed to accept IPooled only, it allows us to delete a runtime check in the editor env. Tests: build only in editor, all targets
4 Months Ago
Wire deployment cancel condition
4 Months Ago
Feedback: Replacing bikeshedded emptyArray with Array.Empty<T> Tests: trivial change, so only built Client+Server
4 Months Ago
LODs prefab update
4 Months Ago
Remove this Scroll area to support bigger maps better another test tilemap
4 Months Ago
Add StringToken alternatives to RenderAttributes
4 Months Ago
Wake connected here too for good measure Don't dirty box collider on size change, update the hull instead - fixes trigger enter/leave when resizing
4 Months Ago
Add internal UpdateBoxShape, box collider will use it
4 Months Ago
Update mesh shape by updating the BVH instead of recreating the whole shape
4 Months Ago
undo paint
4 Months Ago
merge from radtown_redux
4 Months Ago
Line Tool Organise
4 Months Ago
merge from main
4 Months Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
4 Months Ago
merge from mountable_rotation_fix
4 Months Ago
merge from fix_convar_defaults_server
4 Months Ago
merge from optimize_prewarm_doors
4 Months Ago
merge from triggerbase_fix
4 Months Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
4 Months Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
4 Months Ago
Leaderboard backup, run #12535
4 Months Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
4 Months Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
4 Months Ago
Let bike driver wield items
4 Months Ago
Turn on trace solver again, looks like it performs much better Use worldspace cloud here for the obstacle, it's always identity so no need to transform it
4 Months Ago
Backups/unsaved
4 Months Ago
Created RoomResource. Made Tools for generating RoomResources from prefabs. Associate exit object with transform in resource. Updated all resources appropriately Add IsStartingRoom to RoomResource "Update Resource" -> "Save Resource" Updated all the text rooms Added Basic Map Generation. https://files.facepunch.com/CarsonKompon/2024/July/18_00-14-TruthfulYosemitetoad.mp4
4 Months Ago
clown reworked ogre levelcreator bank, money bag meat
4 Months Ago
Updated third and first person animations for rock paper scissors gesture.
4 Months Ago
▆▅█▅▌ ▋▊▅▅▉▌▉█▍▊▊▊▉ -> ▇▄█▄
4 Months Ago
▋▌▋▍▇▌▅▊▄ ▆▅▋▋█▍▄ ▆▍▆▊ ▆▌▉█▅▄▊_▍▊▍▅▌█▍▅ ▋▇▉▊ ▆▅▍▇
4 Months Ago
▆▉▄ ▋▍▍▋▅ ▍▌█ ▄▄▌▆█▌▇▆ ▆▅▉▇▅▄▇▋▆▇ ▅▋▊ ▄▍▌ ▋▉▌ █▋▇▊▋▉▅▅▇▄▊ ▄▌▋▄ ▌▇▊ ▅▍▋▉▆ █▋▌▄▌ (▍▅▄▉▌▍▌▉▍█ ▋▌▄▌ ▍▋▊▆ ▆ ▄▉▅ ▊▅▉▉▅▍▉▍ ▍▍█▇). ▅▆▍▄▅, ▍▌█▍▌▌▇▍▌, ▉▉▋█▉, ▄▆▌▉▍▍▆, ▌▍▄▍▉▌▇▊▋, ▋▋▊▅▇, ▆▄▅▋▆.
4 Months Ago
Clear velocity internally when disabling motion
4 Months Ago
Rock paper scissors gesture anim progress + backups
4 Months Ago
We can't assume rigidbodies are static when motion is disabled, people are using them for kinematic platforms
4 Months Ago
Leaderboard backup, run #12530
4 Months Ago
Fix terrain clipmaps being generated at the shadow map's position rather than the main camera's when rendering shadows
4 Months Ago
Merge latest izabu changes
4 Months Ago
SBOX changes
4 Months Ago
Fix body cast shape (#113) reworked cast result Merge remote-tracking branch 'upstream/main'
4 Months Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
4 Months Ago
Made a simple shield viewmodel, seems to just work as expected as the shield entity is getting the correct OnDeploy/OnHolster client events
4 Months Ago
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped
4 Months Ago
First pass jungle wall texture for testing brick sizes. Doubled wall thickness in kit. Initial blockout of vertical slice jungle wall segment.
4 Months Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
4 Months Ago
Change player grabber to allow unfreezing
4 Months Ago
Rigid body motion disabled uses static, it doesn't make use of shadow controller so we just miss out on CCD if we use kinematic
4 Months Ago
Make sure rigidbody disables controller when motion is enabled
4 Months Ago
More ui
4 Months Ago
Edge place