243,189 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Leaderboard backup, run #12520
4 Months Ago
basic Layers
4 Months Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
4 Months Ago
Call MapInstance.OnCreateObject for all objects instead of just those that weren't supported. Allows users to add/remove behaviour to any loaded map object.
4 Months Ago
Clipping check doesn't apply to parent objects
4 Months Ago
Reduce cook time on all the grenades
4 Months Ago
Line of sight checks when placing down the wire
4 Months Ago
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4 Months Ago
Fix blendspace for crouch too
4 Months Ago
Re-adjust movement blendspace so there's less floor skating
4 Months Ago
merge from main
4 Months Ago
Improve rifle shoot anim so we don't move the arms as much
4 Months Ago
Improve jump end anim
4 Months Ago
Don't use crosshair for M700
4 Months Ago
Hot air balloon compile fix
4 Months Ago
Let's not have 5 separate particles per fire node
4 Months Ago
CreateTile function + drag place
4 Months Ago
Leaderboard backup, run #12517
4 Months Ago
Update content of existing labels even if content is empty, fixes Facepunch/sbox-issues#5656
4 Months Ago
subtracting 101159 - sinceLastBlast compile
4 Months Ago
Rotation flip sort of not really Remove old tiles Grid
4 Months Ago
Removed PlayerOutfitter, IOutfitter
4 Months Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
4 Months Ago
Log players, pawns and connections at the end of each round
4 Months Ago
Leaderboard backup, run #12516
4 Months Ago
Update: Inlining PoolCollection::Fill implementation into Pool In order for us to unify TakeX/FreeX custom methods into a single overload set, we need to unify their constraints. This removes one new T() call from 2 calls in PoolCollectionm which is first step towards removing new() constraint on PoolCollection(and instead preserving it on Pool APIs). Also left a note about thread safety - luckily right now everything is used in a safe manner
4 Months Ago
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4 Months Ago
Remove old room editor rename shader Clean up tile resource Ui + Basic Delete
4 Months Ago
merge from nexus
4 Months Ago
merge from shaky_legs_fix
4 Months Ago
merge from underwater_tweaks
4 Months Ago
Prevent bike parented objects from killing the player should the bike be stationary
4 Months Ago
merge from radtown_redux
4 Months Ago
merge from twitch_drops_delete_fix
4 Months Ago
Some logging
4 Months Ago
Build styles for my last commit
4 Months Ago
Elevator Max Height Increase -> Main
4 Months Ago
merge from BurstClothTestBed
4 Months Ago
undoing some unintentional changes from merges
4 Months Ago
Simplification: avoid double hash calculation when pushing new elements into the Pool in editor
4 Months Ago
merge from zipline_improvements
4 Months Ago
More interface cleanup
4 Months Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
4 Months Ago
Controlling recorder window from code test. Creating target gameobject test.
4 Months Ago
merge from audio_import_music_clips
4 Months Ago
Leaderboard backup, run #12511
4 Months Ago
S2P everything
4 Months Ago
Put linear cast callback on the query shape, this makes more sense
4 Months Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
4 Months Ago
Merge Bikes -> main