243,186 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Merge from main
4 Months Ago
Lighting prefab backup / Volume fuckery
4 Months Ago
Added Dash/Roll. Invulnerable while dashing Added Dash Particles
4 Months Ago
Hill cliffs proc map settings
4 Months Ago
Hill cliffs progress and mid size variants
4 Months Ago
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
4 Months Ago
Update Sprite Tools Shorter Range on Uzi Weapon Added Bullet Pop Effect to projectiles
4 Months Ago
Only run OnAnimationComplete if Game.IsPlaying Changed SpriteComponent title to "2D Sprite Component" to prevent confusion with existing sprite components Fix Sprite Objects being dragged in with an incorrect rotation Added SpriteComponent.GetAttachmentTransform to get Transform of an attachment without having to create Attachment Objects Added documentation to PlayAnimation function Made Attach Points much more visible in the Sprite Editor Hopefully prevent spontaneous crash when crating new Attach Points Delete the test sprite
4 Months Ago
Fixed setting TimeUntilTransfer every update
4 Months Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
4 Months Ago
These are meta files from Unity, they should not be here
4 Months Ago
When host loads a new scene, send a message, and have all connections reconnect to the game. We'll do this in a much better way later on
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from cached_ping_query_reduction -> main
4 Months Ago
Reduce log spamming
4 Months Ago
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4 Months Ago
Adjust w knife positions Disable player's shadows for now
4 Months Ago
Fixed Z-indexing and camera height
4 Months Ago
Fix clients getting stuck during loading after changelevel
4 Months Ago
Add proxy circle behaviour to wolf to test anims
4 Months Ago
Re-organized Room Prefab folder structure Started on Interactable Entity
4 Months Ago
Recipe, description and placeholder icon
4 Months Ago
AI can now trigger tin can alarms
4 Months Ago
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Better fix for English (US) keyboard layout being force added/removed
4 Months Ago
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4 Months Ago
Pitch coin sound when picking up consecutively Update player hitbox Don't run Entity GameObjectSystem in editor 😅
4 Months Ago
Fix Map Generation + Prefab Spawner Networking Fix connected clients not picking up coins/other pickups Show other players on HUD Fix Z-Layering for pickups and networked players Sync Player Coins Fixed most the collision issues Move Entity Updates to GameObjectSystem. Big performance boost
4 Months Ago
Placeholder audio, repair & protection values
4 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
4 Months Ago
M700, Spaghelli alignments Mount points
4 Months Ago
Bike Cargoship Parent -> Main
4 Months Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
4 Months Ago
Only bother getting the trigger parent component should the bike have a driver
4 Months Ago
Changed up some spawn rates Replace all spawners with different prefabs using prefab variables (so i can change everything at once a lot easier)
4 Months Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
4 Months Ago
Update some world model positions
4 Months Ago
Can't think of any other way to filter out citizen assets, cuts down build by 1.8gb(!) so we'll have to live with this for now Copy all compiled assets from enabled addons again, because sometimes they'll be referenced at runtime even though they're not in a dependency tree
4 Months Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
4 Months Ago
Number Particles fade quicker Added box spawners to each of the test rooms
4 Months Ago
Merge from main
4 Months Ago
Set up phys joints, phys shapes
4 Months Ago
Remove hotreload plugin
4 Months Ago
Added Damage Numbers to entities
4 Months Ago
Use correct exit function Get networking working, even if it's a bit hacky Move API into backends for standalone/platform, stub out standalone backend Standalone.Init() Get rid of LoadStandaloneGameAsync, roll diff into LoadGamePackageAsync Make a StandaloneGameInstance in standalone Remove all these file hacks so I'm forced to do something to fix them Fix file hacks Add missing sbox-standalone exe back to sln We only need to copy core/scripts/soundmixers.txt as far as I know Move gamecontrollerdb.txt into core/cfg/ Get rid of `IsCitizenEnabled` hack Don't override window title with gameinfo name, apply it nice and early when making app dict
4 Months Ago
Export out animation list, weight list, hitboxes for new char
4 Months Ago
Add shapeless heightfield cast for Terrain.RayIntersects
4 Months Ago
Added PrefabSpawner which randomly spawns a selected prefab in the box Added random enemy spawns to each room