257,433 Commits over 4,018 Days - 2.67cph!

3 Months Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
3 Months Ago
Card scaling test, keep winner across maps
3 Months Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
3 Months Ago
tweaked emissive slightly to be less blown out
3 Months Ago
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
3 Months Ago
Fixed additional jump logic when you don't have the required stats
3 Months Ago
set base emission to off on christmas lights
3 Months Ago
Stash all this PoC
3 Months Ago
Missed Medieval Barricade Texture Files
3 Months Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
3 Months Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView (Don't merge this, hacky temp allocation) Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
3 Months Ago
Extra jumps
3 Months Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
3 Months Ago
Healthy is a Target card
3 Months Ago
Don't change fire rate on new card
3 Months Ago
Hollow Point card
3 Months Ago
Merge from main
3 Months Ago
Arena 2
3 Months Ago
Merge: from main Tests: none, trivial merge
3 Months Ago
Bugfix: avoid unlockign semaphore from the wrong thread If it would time out during the wait period, it would release the semaphore in finally, leading to break of unique ownership promise Clean: remove ITask inheritance from UploadPerfSnapshot It used to be a task at the start, but not anymore
3 Months Ago
Merge from simple_upgrade
3 Months Ago
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3 Months Ago
merge ice_sculpture->main (server compile fix)
3 Months Ago
server compile fix
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
3 Months Ago
Fix display info of constructor node result output
3 Months Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
3 Months Ago
Removed some tilt code, fixes one-card going invisible
3 Months Ago
merge ice_sculptures->main
3 Months Ago
merge from main
3 Months Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
3 Months Ago
Manifest - restore water_treatment_plant_1, stomped in 108847
3 Months Ago
merge from store_renderer_fixes
3 Months Ago
merge from standard_shader_improvements
3 Months Ago
merge from t1ejectionfix
3 Months Ago
Leaderboard backup, run #15821
3 Months Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
3 Months Ago
Merge from simple_upgrade
3 Months Ago
Merge from modding_prefabs
3 Months Ago
Fixed rotation for invis admin wall
3 Months Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Possibly fix MainCamera NRE when entering/exiting game
3 Months Ago
Merge from shields
3 Months Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
3 Months Ago
Fixed some logic issues with the shield vm
3 Months Ago
Refactor shield handling into a static utility Apply it to the legacy animals
3 Months Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield