254,760 Commits over 3,990 Days - 2.66cph!

3 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
3 Months Ago
Delete Cardboard Trousers Delete office skirt Delete Cardboard Chest Delete Dry Suit Delete Hivis Jacket Delete LongSleeve Delete smart jacket Delete bucket helmet Delete Chefs Skull Cap Delete Leather Gloves Delete Long White Gloves Delete Army Gloves Delete V Neck Tshirt Delete Buttoned Shirt Delete Chainmail Delete Longsleeve Shirt Delete Priest Shirt Delete Smart Shoes Delete Necklace Delete Stylish Glasses Delete Diving_Rebreather Delete chest armor Delete eye cover
3 Months Ago
Add Package.ThumbTall and Package.ThumbWide Fix button href debug Player feed
3 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
3 Months Ago
Fix NRE in trigger rework
3 Months Ago
Added notifications
3 Months Ago
Add DateTime.Humanize(), TimeSpan.Humanize() Add number.ToMetric() (1100 to 1.1k) Fix clicking packagecard title opening website Fix settingspage button heights
3 Months Ago
Leaderboard backup, run #15293
3 Months Ago
Refactor crosshair, no more razor Hitmarkers, kill markers re-implementation
3 Months Ago
Tile bounds now only match the input geometries bounds on the z axis. Use physiscsworld instead of navmesh to determine agent Z position Improve tiling properties docs Fix navmesh editor auto update Remove useless recast config Remove unused navmesh triangle code
3 Months Ago
Fix review notification
3 Months Ago
Latest services api Expose news api in Sandbox.Services.News Add MenuUtility.GetPlayerFeed( take ) Add apis to get notification counts, mark read, get array of latest notifications
3 Months Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
3 Months Ago
Fix target check that was inverted after refactoring target getter
3 Months Ago
Prevent player dismounting from temp ragdoll mountable
3 Months Ago
Add get feed to api Update packages Move notifications Add INotificationService Add INewsApi Fix not marking notifications as read
3 Months Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
3 Months Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
3 Months Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
3 Months Ago
Reduce memory allocations in PhysicsShape::GetTriangulation Runs around 35% faster with the changes in my use case (1100μs avg -> 700μs avg)
3 Months Ago
Improve & Optimize Tiled Navmesh Debug Draw https://files.facepunch.com/lolleko/1b0911b1/sbox-dev_w9mTXjsyWd.jpg
3 Months Ago
PlayerController stash
3 Months Ago
Fix PhysicsBody.IsTouching returning too early
3 Months Ago
Fix touching colliders only being added to triggers
3 Months Ago
Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events
3 Months Ago
Reduced the limbs rdrag and added bounciness
3 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
3 Months Ago
Added an orientation debug gizmo to the parent nested prefab. 40mm size a little bit up again. Fully realistic size too small.
3 Months Ago
Make transform between tile world and voxel space more explicit Improved namvesh debug drawing
3 Months Ago
merge from siege_weapons
3 Months Ago
merge from ragdolling
3 Months Ago
Compile fix
3 Months Ago
▆▇▊▌▄ ▊▆█▉ ▍▌▅█
3 Months Ago
Fix removing br in news posts Tweak how ratings work, fix particles Move HasAssetLicense to PackageType
3 Months Ago
Keep news post counts kind of updated
3 Months Ago
Leaderboard backup, run #15269
3 Months Ago
Map Updates https://files.facepunch.com/daniel/1b0911b1/sbox-dev_MIOeMMuPT9.jpg
3 Months Ago
Minor texture cleanup
3 Months Ago
Clothing Update
3 Months Ago
Kapok tree greybox and swinging vine greybox
3 Months Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
3 Months Ago
More particle system changes from CS:GO Endcap particle stuff. New parameters for all operators: "operator fade oscillate", "operator time offset seed", "operator time offset min"/max, "operator time scale seed", "operator time scale min"/max, "operator time strength random scale max", "operator strength scale seed", "operator strength random scale min"/max, "operator end cap state" Particle intitializer updates from CS:GO "scale cp (distance/speed/local speed)" for C_INIT_CreateWithinSphere "randomly_flip_direction" for C_INIT_RandomRotationSpeed and C_INIT_RandomRotation "shuffle" and "linear" for C_INIT_RandomSequence "use particle count instead of time" for C_INIT_PositionWarp "Use sequential CP pairs between start and end point" and "Save Offset" for C_INIT_CreateSequentialPath "collide with water" for C_INIT_LifespanFromVelocity Internal changes to certain particle initializers from CS:GO Added "Lerp EndCap Scalar" and "Lerp EndCap Vector" Ops New options for rope particle renderer "texture_offset", "scale CP start", "scale texture by CP distance", "scale scroll by CP distance", "scale scroll by CP distance", "scale offset by CP distance"
3 Months Ago
Re-applied the PlayerAnimation animator changes from 107542
3 Months Ago
merge from siege_weapons (kept aux2 PlayerAnimation.controller from the shield branch)
3 Months Ago
Selected Tags in PackageTagFilters will still show up if their results are 0, so you can remove the tag instead of it being hidden
3 Months Ago
Set battering ram wheels lod to dynamic
3 Months Ago
Fixed the Main Menu OrganizationModal Add hover/press sounds to packages in games/maps list, prevent x-scrolling.
3 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
3 Months Ago
Update: adding extra logging and sanity checking when exporting a profile snapshot For some reason one of frames from standalone gets borked - hoping this'll help track it down. Tests: exported craggy in editor
3 Months Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders