243,191 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Test
4 Months Ago
Check if sequence contains elements
4 Months Ago
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4 Months Ago
Added relaxed cone map generator
4 Months Ago
Fix collision sounds
4 Months Ago
SBOX changes
4 Months Ago
Make sure all izabu changes are wrapped with SBOX define
4 Months Ago
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4 Months Ago
Negative mesh scale fix
4 Months Ago
Izabu latest (#1625)
4 Months Ago
Stop stomping saved game dock location, Facepunch/sbox-issues#5845
4 Months Ago
Fix some readonly property controls throwing during ctor not appearing at all
4 Months Ago
Just disable b3 asserts, i can enable them when needed
4 Months Ago
Test
4 Months Ago
Fix enemies always being in the aggro state Play hurt sound on damage, update prefabs accordingly Added Death Sound + Updated prefabs accordingly Angle affected by weapon recoil Tone down the screenshake
4 Months Ago
Don't enable these asserts in retail (hopefully)
4 Months Ago
Redo footsteps to not be event based [for now]
4 Months Ago
ViewModel OnStart fix
4 Months Ago
Don't count unassigned players in player count for hiding team avatars
4 Months Ago
Crosshair friendly cross inherits same visibility as elements
4 Months Ago
Fixed crazy mouse acceleration values completely breaking player view Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically Added ficool2's VRAD ambient occlusion implementation Adds the following new parameters: -aofacesamples -aopropsamples -aoNoSquare See vrad.exe help for defaults/explanations Fix errors with singular static prop causing VRAD to bail for all remaining Unhide sv_stressbots and make it a cheat Reduce max allowed voice packets per frame to 48 (from 64)
4 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
4 Months Ago
Culling volume tests for lighting purposes.
4 Months Ago
Test branch
4 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
4 Months Ago
Don't reset armor / helmet if we were alive on respawn
4 Months Ago
Fix potential crash when getting triangle material
4 Months Ago
Update Sprite Tools Update Sprite Tools (Again) Add SpittingEnemy which fires a projectile after set time Prevent Player velocity from drifting away
4 Months Ago
Fix LogPlayers logging wrong pawn
4 Months Ago
Halve HE and flashbang fuse times
4 Months Ago
Merge from main/wallpaper
4 Months Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
4 Months Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
4 Months Ago
Don't allow zero density on shapes
4 Months Ago
Disallow throwing/melee when frozen
4 Months Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177
4 Months Ago
Don't save contact in touch event, unsafe to keep around by the time events are processed, just save the hit data
4 Months Ago
Integrate all new wolf gaits with correct speeds
4 Months Ago
Add PlayerStateCleanupTime to bomb defusal Allow people to reclaim their PlayerStates
4 Months Ago
Fix game view geometry/visibility not updating and annoyingly intercepting input, selection etc
4 Months Ago
Queue Broadcast Events so they can be run on the main thread to prevent code being unknowingly run on another thread
4 Months Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
4 Months Ago
Fix bomb defusal early victory Reduce max rounds in bomb defusal to 24
4 Months Ago
WIP barriers Working mem. barriers for CS - need to add generic functions
4 Months Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
4 Months Ago
Give attach points proper rotations when flipped, respecting origin
4 Months Ago
Update game name
4 Months Ago
Flip attach points when sprite is flipped Don't update attachments in SpriteAnimationSystem, only do it when necessary
4 Months Ago
Double elevator max floor limit
4 Months Ago
Prepare notification for touch persists