243,199 Commits over 3,898 Days - 2.60cph!
Ensured flag doesn't interfere with saddles
Nixed some light fixtures from scene.
wallLight cold material uses emission fresnel.
Lighting prefab backup.
Added -disablehttp command line parameter
Disables HTTP global function (http.Fetch/Post use that)
Fixed GMod now removing English US keyboard layout
Use Windows API to get keyboard layout names when not in our list
Fix typo "ChildrentWantMouseInput" -> "ChildrenWantMouseInput"
Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f
Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
Make Mouse.OverridingVisibility internal
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
Added setter to Mouse.Visible so you don't have to create a panel with pointer-events just to unlock your mouse.
Code cleanup, compile fixes
Don't implicitly lerp torque
Fixed expected move_x/move_y values for player movement, slow walk reflects properly now
Improve physics shape list for new character
Use rigidbody space for up/down
Quality improved
Small changes to shader to improve quality of sample pattern produced.
Getting on a horse with a pager in the saddlebag will no longer cause it to activate
Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
merge from sbtoolcupboard branch - added to render scene
Set up CT character model
Shape list stub, physics joints stub
Add hitboxes to new player
Moved hitbox set list into its own prefab
player: Move some stuff into their own vmdl prefabs
make b_grounded default to true
Keep Time.Now in sync while in editor play mode
Facepunch/sbox-issues#5826
Hook in some very temporary attack anims
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
Updated croc mesh, added new textures, materials and LODs
Improved jump state machine so it's impossible to get stuck in air
Fixed a bunch of weapon alignments
edited wolf run 180 turnleft anim so it runs with a wider arc
Don't need these
Add HumanOutfitter, not hooked in yet
Add third person toggle dev command
Use new character in prep for Dan's new CT
Wallpapers skins unlocked by default
Fix depth test in ObjectHighlight.shader
Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
added default materials for chain/spring/cloth
Removed helmet removal code from outfitter
Turn off outline component by default until it's turned on by something
This makes more sense I think
Implement world queries (overlaps)
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
merge from firemode_improvements
Added fire mode switch sound to the rest of the guns
Tiny ui and cursor styling
Wire deployment, player detection