133,986 Commits over 4,262 Days - 1.31cph!

2 Days Ago
Compile fixes after deleting the convar
2 Days Ago
Quick craft menu shows skins again so you know what skin you are crafting
2 Days Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore
2 Days Ago
Update: started on ShouldParentEntitiesJobs (incorrect name) - Simplified ShouldParentEntities (also incorrectly named) Converted CheckForObjUnderFeet to burst jobs, need to do IsClipping internals next (needs a bunch more on the GamePhysics side) Tests: none, not ready
2 Days Ago
Update: GamePhysics.TraceRays now supports ignore entities - Added TraceRealmRays (not unit tested, will do that tomorrow) - Added unit tests for TraceRays - TraceRays skips sorting if maxHitsPerTrace is less than 2 Tests: unit tests
2 Days Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
2 Days Ago
naming updates
2 Days Ago
Further optimize GetBuoyancyWaterInfoBatched, let topology queries run in burst(no batch yet), batch water ignores.
2 Days Ago
animator naming update
2 Days Ago
paintball file naming and cleanup
2 Days Ago
paintball viewmodel prefab fixes, re-exported anims
2 Days Ago
merge from hbhf_sensor_tests
2 Days Ago
Some more small fixes, regenerated testlist
2 Days Ago
Updating player anim controller with v4 gestures
2 Days Ago
Updating 3p_crude gestures with correct frame ranges
2 Days Ago
Apply shelf from big Flav
2 Days Ago
exported latest 3p paintball gun anims
2 Days Ago
merge from naval_update
2 Days Ago
Updating paintball gun rig
2 Days Ago
merge from main
2 Days Ago
Code clean up
2 Days Ago
Batched Buoyancy is now functional, but still missing some code and needs more optimization: - Move buoyancy data into persistent arrays and reuse them. - Add convar for switching between batched/old buoyancy. - Add 3D positions for water info step. - Add Ocean Simulation.GetHeights span overloads for interop with native arrays. (they still need a XZ3D step, otherwise we'd use the native arrays directly - TODO later.) - Add GetBuoyancyWaterInfoBatched. (wip, missing entity fast paths for inside terrain/above water) - Shim Ocean simulation into WaterSystem.GetHeightArray_Native, it's already batched, works for now.
2 Days Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
2 Days Ago
Debug log damage scale too
2 Days Ago
creating paintball gun 3p anims
2 Days Ago
Damage test save with boats and cannons. Debug logging.
2 Days Ago
npc_vendor_accessible_fix -> main
2 Days Ago
Remove for the travelling vendor
2 Days Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
2 Days Ago
merge from main
2 Days Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
2 Days Ago
Kill deep sea if water system is null
2 Days Ago
player_head_stuck_fix_2 -> main
2 Days Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
2 Days Ago
merge from lastplayed_sorting_fix
2 Days Ago
Fix sorting by "last played" not working correctly in the server browser
2 Days Ago
merge from naval_update
2 Days Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
2 Days Ago
merge from gingerbread_wallpaper_fix
2 Days Ago
windturbine_lod_fix -> main
2 Days Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
2 Days Ago
missed some bolts
2 Days Ago
mountplayersync_ai_bypass -> main (yolo)
2 Days Ago
mountplayersync_ai_bypass -> main
3 Days Ago
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3 Days Ago
hot_reload_1.13.13 -> main
3 Days Ago
Update HotReload to 1.13.13
3 Days Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
3 Days Ago
Paintball Gun - split viewmodel weapon and ammo meshes
3 Days Ago
Formatting