139,377 Commits over 4,474 Days - 1.30cph!

main -> game_room_dlc
Merge from PlayerMaintainedMonuments
Merge from main
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
game_room_dlc -> main
Ensure cue ball starts on the line is should
Today
merge from main
Today
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
Ensure 8 and 5 ball aren't swapped on the backend - woops
Today
Add resource dispenser component to satellite remains
Stop the racked balls clipping into each other
Today
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
Ensure pool balls are set to an identity rotation when first spawned
Today
merge from main
Today
Compile fixes
Remove WIP text on the pooltable
Today
merge from main
Today
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
Today
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
Today
merge from 2Bench2Fixed
Today
merge from Softcore_T2T3bench
Today
merge from fix_cliff_gaps
Today
Merge from PMM
Today
merge from main
Today
Merge from sleeper_hardcore_fix
Today
Fixed not being able to loot sleepers in safe zones in hardcore
Today
Merge from powergrid
Today
S2P dome
Today
Added some pfx when the crude oil is pumping at dome
Today
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
Today
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
Today
Merge from main
Today
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
Yesterday
Reworked power pole visual emphasis. Cleaned up old FX.
Yesterday
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
Yesterday
Replace entity ID randomization with a randomized offset
2 Days Ago
updated wording on some items
2 Days Ago
Make entityId required for consistency with app
3 Days Ago
Server side raycast jitter
3 Days Ago
Merge from rustplus_camera_fixes
3 Days Ago
Merge from main
3 Days Ago
Double camera renderer resolution, no impact on server perf because it does the same raycasts per sec
3 Days Ago
Remove `mat_software_aa*` convars, since they don't do anything * Software AA system is locked to XBox 360 builds Make bone manipulations not hijack Lua SetRenderBounds * Bone manipulation still override regular render bounds, but now Lua Entity.SetRenderBounds will override that as well
3 Days Ago
merge from water_treatment_plant_maintainables
3 Days Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
3 Days Ago
More anchors on each of the rock_formation_medium_d variants (hills, rock formations and river rock formations), preserving their independent slope scale and offset/extents
3 Days Ago
jukebox - updated prefab - updated model - added temp textures - material updated
3 Days Ago
merge from main (gimme terrain_anchor_tooling)
3 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
3 Days Ago
Updated Jukebox mesh