143,244 Commits over 4,383 Days - 1.36cph!

Today
merge mortar_prototype
Today
Fix mortar compile error
Today
merge from hbhf_power_fix
Today
merge from automated_testing
Today
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
Today
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
Today
merge from gamephysics_schedule_improvements
Today
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
main -> binoculars_ui_refresh
Today
merge from mortar_prototype
Today
Fix occlusion popping on mortar, add condition loss on shot
Today
Merge from workbench_upgrades
Today
Fix defensive upgrade description.
Today
Merge from Main
Today
Merge from main
Today
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
Today
Industrial Storage - corpse meshes, gibs tweak
Today
merge from main
Today
set skin id on crypt building skin to 10472 which is the same as the steam pack id
Today
merge from storepage_crypt
Today
Fixed crypt store page building tier icon
Today
merge from main
Today
vanity cabinets a/b/c/d lods and prefab setup collisions
Today
merge from main
Today
workbench upgrades can no longer be crafted for researched
Today
merge from main
Today
merge from mortar_prototype
Today
merge from crypt_building_skin - store icon and square images for steam on sitem
Today
square images for crypt bulding skin steam item
Today
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missing .mat
Today
merge from deepsea_loot_balance
Today
Compile fixes
Today
Added simulate button to LootFill component
Today
Nerfed deep sea PT boat loot
Today
merge from main
Today
low fences colliders
Today
merge from main
Today
merge from main
Today
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Today
merge from Quickfire_FloatingCityVendor