141,367 Commits over 4,383 Days - 1.34cph!

5 Hours Ago
Rename RebuildAllNavmeshes to RebuildDefaultNavmesh
6 Hours Ago
merge from fix_privaddfriend_vis
6 Hours Ago
merge from computer_station_io (only manifest changes)
6 Hours Ago
manifest
6 Hours Ago
Disable leg animator, re-enable sweep anim, swap to zero rotation sweep.
6 Hours Ago
Fix scientists not shooting most of the time
6 Hours Ago
merge from computer_station_IO
6 Hours Ago
Fix big blue circle for nav projections being distractived when ai.showpaths convar is set
6 Hours Ago
Fix scientist staying in dogfight forever when there is no cover around that protects them from their target last known position, but their target is nowhere to be seen
6 Hours Ago
Prototype sweep anim, move distance calc to server regions, setup mount offset, IK, sweep anim.
6 Hours Ago
update from mortar
6 Hours Ago
Adding sweep animation with no root motion for 3p character
6 Hours Ago
Skinning update for space hazmat
6 Hours Ago
Temp fix for scientists not facing their target
Fixed ice mask/vest not appearing
Today
New(tests): tests for BaseNetworkable.HasCloseConnections and GetCloseConnections - named cell sizes for various layers in NetworkVisibilityGrid Tests: ran tests, failing where expected
Today
add io for twitch rivals desk skin
Today
Alternate idea
console_quickjoin_fix -> main
Today
Merge from main
Today
Increased timeout slightly to allow FPBuild to handle closing of started processes
Today
renames for wall tiles mosaic textures
merge from playerrigupdate2
Material updates Beard textures
Today
Bunch of UI/UX wip for prototype techtree
Today
some cleanup post merge
main -> console_quickjoin_fix
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
Today
Fix blurry radtown sign once again, regressed during naval texture optimizations
Today
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
Today
merge from main
Today
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
Today
Merge from Main
Today
Workbench NRE fix
Today
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
Today
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
Today
prototype initial implementation
Today
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
Today
Merge: from main
Today
Slots
Today
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
Today
Updating skinning for female legs
Today
Set upgrade limits to 4,5,6 for now
Today
merge from new_texture_suffixes_naming_convention
Today
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
Today
merge main -> rust_relay_server
Today
Fixing arm skinning for female player model
Today
Merge from terrain_renderer (culling ConVar)
Today
Merge from main
Today
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