137,403 Commits over 4,324 Days - 1.32cph!

4 Hours Ago
Merge from naval_update
4 Hours Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
4 Hours Ago
rebase on main
4 Hours Ago
Add initial static boat building station prefab
5 Hours Ago
merge from main
5 Hours Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
5 Hours Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
5 Hours Ago
Component Ammo Box - Updated corpse mesh and prefab
5 Hours Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
5 Hours Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
5 Hours Ago
merge from hackweek_more_tests/fixes
5 Hours Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
5 Hours Ago
Apartment complex greybox update
5 Hours Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
5 Hours Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
5 Hours Ago
Merge from main Conflict on building_planner.entity, auto resolved
5 Hours Ago
ran manifest, localization, icon manifest
5 Hours Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
5 Hours Ago
hamster water wheel blockout
5 Hours Ago
Clearer feedback in editor when using the deepsea.enabled convar
5 Hours Ago
Better fix for the portal map marker nre Compile fixes
5 Hours Ago
Merge from vine_rotation_error_fix
6 Hours Ago
Merge from scientist2_trophy_fix
6 Hours Ago
Fix groundwatch issues for 8 deployables
Today
Remove collision and push force from divesite buoys
Today
Fix missing phys impact sounds for 6 items
Today
Fix missing io arrows for 5 items
Today
Merge from pm_equip_tool
Today
Compile fix
Today
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
Today
Merge from main
Today
Merge from demo_improvements_feb_2026
Today
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Today
merge from wantedposters_canvas_fix
Today
merge from prefab_preprocess_fix
Today
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
Today
merge nre_fix back to main
Today
Merge: from main
Today
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
Today
Merge from main
Today
door closer hackweek files
Today
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Today
Added layer to the scene for props testing
Today
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
Today
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
Today
Fix airdrops not becoming lootable when landing on playerboats
Today
Some new nodes and optims wip
Today
Fixed UIDeepSeaPortalMarker NRE