137,542 Commits over 4,324 Days - 1.33cph!
Forcing a shader variant change to trigger variant compilation
merge from main (needs a codegen)
Fix boat related client/server field mismatches.
merge from boat_socketparent_fix
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
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Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
scientist_spawner_new_boats
Ensure oilrig and crate hacking rhibs are also included
Added Vehicle_Large groundwatch for 48 IO prefabs
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
Added ioentity.allowed_on_boats, default to false for now
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merge from shader_variant_cleanup
scientist_spawner_new_ai -> main
Merge from improve_sail_deploy
Merge from wearable_icons_fix
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scientist_spawners_enabled now affects Scientist Boat spawning
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
merge from skinviewer_cleanup
kill_scientist_boat_fix -> main
Fix scientist boats becoming bricked when using killscientists command
merge from skinviewer_cleanup
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
Merge from hackweek_meshlod_qol
merge from tropicalprefabs_warning_fix
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
merge from safezonewarning_fix
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload