242,142 Commits over 3,867 Days - 2.61cph!

Yesterday
reduced wind shader values on GhostSheet material
Yesterday
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
Yesterday
Correctly scope to current scene when pressing [Button] Fix gizmos being unavailable during editor tick Add "Set to None" option to InputActionControlWidget https://files.facepunch.com/tony/1b2211b1/0WMKcWO3Z1.png Scene.Title, Scene.Description are obsolete Fix JsonObject.GetPropertyValue not always returning defaultvalue Add SceneInformation component, replaces Scene.Title, Scene.Description - can create your own meta providers, works in prefabs Add SceneFile.GetMetadata( name ) Add PrefabFile.GetMetadata( name ) Add ability to close tool window tabs, scoped to scene/prefab tabs only - resolves Facepunch/sbox-issues#6653 https://files.facepunch.com/tony/1b2211b1/sbox-dev_3TNYa6UlBY.mp4 Add IsDeleted checks to loading startup scenes. Facepunch/sbox-issues#6594 Focus last selected SceneViewport when leaving Play Mode. Resolves Facepunch/sbox-issues#6605 AssetInspector now hotloads when changes to the asset have been made. No longer have to click into something else and click back in. https://files.facepunch.com/CarsonKompon/2024/October/22_09-47-StaleImperialeagle.mp4 Grid-aligned wires option https://files.facepunch.com/ziks/2024-10-22/sbox-dev_bUe9p89nrF.mp4 SceneViewportWidget now refocuses last non-game viewport instead of last selected. Resolves play mode sometimes starting on an Empty Scene MapInstance explicitly fails when trying to load scenemaps, fallback to configured map when map arg isn't valid - Fixes case where an uploaded scenemap containing a MapInstance (mis?)configured to pull from launch args, would try to load itself and fall apart, Facepunch/sbox-issues#6620 Scroll the transform with all the other components Change inspector theme Fix exec command not working with spaces in dir for these csproj files Add ComponentFlags.NotCloned to opt out of component serialize when cloning in editor Rework component serialize bail logic Fixed not being able to remove cookies, because it kept loading them before saving. I don't know why this code existed Merge branch 'master' into asset-browser-2
Yesterday
Merge from main
Leaderboard backup, run #14861
Yesterday
PhysicsCharacter becomes BodyController Gibbing cleanup
Yesterday
Fixed not being able to remove cookies, because it kept loading them before saving. I don't know why this code existed
Yesterday
Include bodies in ragdoll joint record
Yesterday
Add read only lists for ragdoll bodies and joints
Yesterday
fix prefab path on G1L2, fix error with HUD
Yesterday
fixing pause menu errors
Yesterday
Parent merge
Yesterday
Some tidy up here
Yesterday
Clearer docs here, only log warning if networking debug is enabled here
Yesterday
Prefab menu update
Yesterday
update obsolete code
Yesterday
Drive ragdoll physics from animation in fixed update
Yesterday
Add extra box collider to deployed camera too since it was only taking damage from the base stand of the camera
Yesterday
Disable deployed cameras from being disabled while shot
Yesterday
Add extra collider to static CCTV camera so it can be shot better - add static effect to the camera prefab itself
Yesterday
Disable static CCTV cameras in monuments when they take damage - default duration 5 minutes (convar `camera_disable_seconds`) - 95% static effect when disabled - can still hear audio when camera is disabled - static effect around camera when disabled
Yesterday
fix broken vmdls
Yesterday
Don't forget to add arg to header
Yesterday
Add NetTransmission flag support when using SendMessage via Steam Sockets
Yesterday
Remove unusued code
Yesterday
Removed old/outdated pose files
Yesterday
Some cleanup - fix issue where system isn't initialized so can't serialize. Could be wrong here, but only one system can be active so just use that. Remove this log
Yesterday
Test logs
Yesterday
Hazmat prefab fixes
Yesterday
system must be set to SendMessage to a Connection. Fix an issue with SenderId when receiving a TargetedMessage - this can't be local, so try to find the connection but if we can't find it just use the source.
Yesterday
Serialize TargetMessage flags as byte
Yesterday
Parent merge
Yesterday
Merge from brzone-blending -> main
Yesterday
Prefab application & fixes.
Yesterday
Shader Support a hotspot layer on projection https://files.facepunch.com/louie/1b2211b1/sbox-dev_BJkYW81ltd.jpg
Yesterday
fix missing materials for unicycle skins
Yesterday
fix foot attachments
Yesterday
fix null references on unicycle dresser
Yesterday
initial commit initial commit work on main menu, fixing some vmdls, logo update, knewave font solo page updates, medal icon changes customize menu updates, arrow pngs more ui work, add default color for every customization item pause menu updates more pause menu work test map, pause menu work pause menu reorganizing, map finished menu tutorial message ui updates remove text shadows
Yesterday
remove text shadows
Yesterday
Cleaned up all rock formation meshes / better LOD distances for large variants / added shadow proxies / baked normals for LOD3 and LOD4
Yesterday
tutorial message ui updates
Yesterday
Network compat breaking changes * Removed bodyque system/entity * Remvoed vote_controller entity Bump network version & .exe version Fix weapon_snark network types Remove m_bHL2EpisodicBehaviour from gmod gamerules CTEPhysicsProp model scale networking TEHL2MPFireBullets Y axis spread networking Completely remove the commentary system Fix incorrect particles spawning if there are too many garrysmod-issues/issues/5509 Remove test_traceline entity Restore portal entity clientside parts (lasers) `teamonly` in `player_say` event networked
Yesterday
Battering ram client steering, brake and throttle client inputs Engine audio baseline
Yesterday
Merge from copypaste -> main
Yesterday
Fix compile errors
Yesterday
Add option to ragdoll to drive physics from animation https://files.facepunch.com/layla/1b2211b1/sbox-dev_zcC1rx2gSM.mp4
Yesterday
camera movement and rotation camera bounds and zooming fix dropping ammo that came from factory
Yesterday
add cinematic tool to unify layers of renderables near a light source allows for a light source to be isolated to just the player, for example, while staying under the max number of excluded layers
Yesterday
Rework component serialize bail logic