254,990 Commits over 3,990 Days - 2.66cph!
Send protobuf when user is added/removed from org, so we can reload the orgs in editor
Review cleanup
Reviews api
Fix player preview hover display stats
Left in debug line oops
Make damage event flow more explicit with correct damage values, keep DamageInfo on server
Network tripmine explosions!
GameManager.OnDeath safety
Damage types should be tags
merge from garage_door_fixes_2
fixed parenting issue with door controllers on ClosedCollider io parent
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
Added Bee Grenade Final Viewmodel
Added Bee Grenade Textures and Setup Materials
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Resolve CloudAssetProvider paths when compiling archive on client
copyto now recreates armor slots and transfers inserts.
fixed double pillow effect on ruins wood beams by lowering normal intensity
Shooting a tripmine will pass thru the gun as the weapon
Fully populate TraceAttackInfo where we can, fix origin/position being backwards
Do blood splatter on damage, gib
Reparent blood_explosion so DestroyAfterSeconds removes the whole object
Recreate armor slots and move items over when reskinning an item with armor slots.
Redo everything. Implement handling of server name, metadata on sockets. Add Networking.ServerName, Networking.MaxPlayers, Networking.SetMetadata and Networking.GetMetadata. Make "hostname" a ConCmd instead of a ConVar, it just sets/changes Networking.ServerName and is admin-only.
Missing pickup sound on gauss ammo
Hornet tweaks
- increase damage, lifetime, detection radius
- decrease speed (except alt fire), fire rate
- idle swim behaviour
choose perk hotkeys
timer
stats tab
stats screen
player icon
worldpanel nametag
chat
esc menu
xp coin
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Special daily, weekly, monthly sort modes for games and maps
Nicer message when you have created too many orgs
Clean up ExceptionHandler page
Add visibilitytrigger
Package list page is infinite scroll
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Leaderboard backup, run #
17765
Scene + prefab + anim backups
Add commands to copy pastes off server since it now is based on storing on client
- `download_paste {name}` used to download from web, now it downloads from game server
- `list_pastes` to list pastes on client
- `list_pastes_sv` to list pastes on server
Fix error if trying to save a paste to client before the directory was created
merge from qol_save_sign_color -> main
Fix signs not saving the last selected color when entering & exiting sign paint mode
- it already saved brush size & everything else, only color was missed
merge from crafting_update
Horses can poop again
Eating food from trough add boosts correctly
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merge from main -> client_copy_paste
merge from fix_f1_convar_value_missing -> main
Merge from crafting_update
fix BicubicFetch for non-square textures
resolution scaling with quality level, tweak quality level step counts
Fix F1 menu not showing current value if the convar also has a description
Fix light probe volumes being sampled in wrong color space, mainly made it's light index be wrong
Motion edit copy / cut / paste / delete
merge from crafting_update