254,990 Commits over 3,990 Days - 2.66cph!

Today
Art Progress
Today
merge from main
Today
Send protobuf when user is added/removed from org, so we can reload the orgs in editor Review cleanup Reviews api
Today
Fix player preview hover display stats
Today
Left in debug line oops Make damage event flow more explicit with correct damage values, keep DamageInfo on server Network tripmine explosions! GameManager.OnDeath safety Damage types should be tags
Today
merge from garage_door_fixes_2
Today
fixed parenting issue with door controllers on ClosedCollider io parent
Today
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
Today
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
Today
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Resolve CloudAssetProvider paths when compiling archive on client
Today
Merge from armor_slots
Today
copyto now recreates armor slots and transfers inserts.
Today
fixed double pillow effect on ruins wood beams by lowering normal intensity
Today
Shooting a tripmine will pass thru the gun as the weapon Fully populate TraceAttackInfo where we can, fix origin/position being backwards Do blood splatter on damage, gib Reparent blood_explosion so DestroyAfterSeconds removes the whole object
Today
Merge from armor_slots
Today
Remove redundant methods
Today
Recreate armor slots and move items over when reskinning an item with armor slots.
Today
Redo everything. Implement handling of server name, metadata on sockets. Add Networking.ServerName, Networking.MaxPlayers, Networking.SetMetadata and Networking.GetMetadata. Make "hostname" a ConCmd instead of a ConVar, it just sets/changes Networking.ServerName and is admin-only.
Today
Missing pickup sound on gauss ammo Hornet tweaks - increase damage, lifetime, detection radius - decrease speed (except alt fire), fire rate - idle swim behaviour
Today
choose perk hotkeys timer stats tab stats screen player icon worldpanel nametag chat esc menu xp coin
Today
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Special daily, weekly, monthly sort modes for games and maps Nicer message when you have created too many orgs Clean up ExceptionHandler page Add visibilitytrigger Package list page is infinite scroll
Today
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Leaderboard backup, run #17765
Today
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P
Today
Scene + prefab + anim backups
Today
Add commands to copy pastes off server since it now is based on storing on client - `download_paste {name}` used to download from web, now it downloads from game server - `list_pastes` to list pastes on client - `list_pastes_sv` to list pastes on server
Today
Fix error if trying to save a paste to client before the directory was created
Today
merge from qol_save_sign_color -> main
Today
Fix signs not saving the last selected color when entering & exiting sign paint mode - it already saved brush size & everything else, only color was missed
Today
merge from crafting_update
Today
merge from cookingv2
Today
Horses can poop again Eating food from trough add boosts correctly
Today
Merge from main
Today
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Today
merge from main -> client_copy_paste
Today
merge from fix_f1_convar_value_missing -> main
P
Today
Parent merge
P
Today
Merge from crafting_update
Today
fix BicubicFetch for non-square textures
P
Today
Merge from main
Today
resolution scaling with quality level, tweak quality level step counts
Today
Fix F1 menu not showing current value if the convar also has a description
Today
Fix light probe volumes being sampled in wrong color space, mainly made it's light index be wrong
Today
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Motion edit copy / cut / paste / delete
Today
merge from crafting_update