242,142 Commits over 3,867 Days - 2.61cph!
reduced wind shader values on GhostSheet material
Added warming and cooling player modifiers, separately so that they can be combined.
Added phrases.
Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
Correctly scope to current scene when pressing [Button]
Fix gizmos being unavailable during editor tick
Add "Set to None" option to InputActionControlWidget
https://files.facepunch.com/tony/1b2211b1/0WMKcWO3Z1.png
Scene.Title, Scene.Description are obsolete
Fix JsonObject.GetPropertyValue not always returning defaultvalue
Add SceneInformation component, replaces Scene.Title, Scene.Description - can create your own meta providers, works in prefabs
Add SceneFile.GetMetadata( name )
Add PrefabFile.GetMetadata( name )
Add ability to close tool window tabs, scoped to scene/prefab tabs only - resolves Facepunch/sbox-issues#6653
https://files.facepunch.com/tony/1b2211b1/sbox-dev_3TNYa6UlBY.mp4
Add IsDeleted checks to loading startup scenes. Facepunch/sbox-issues#6594
Focus last selected SceneViewport when leaving Play Mode. Resolves Facepunch/sbox-issues#6605
AssetInspector now hotloads when changes to the asset have been made. No longer have to click into something else and click back in.
https://files.facepunch.com/CarsonKompon/2024/October/22_09-47-StaleImperialeagle.mp4
Grid-aligned wires option
https://files.facepunch.com/ziks/2024-10-22/sbox-dev_bUe9p89nrF.mp4
SceneViewportWidget now refocuses last non-game viewport instead of last selected. Resolves play mode sometimes starting on an Empty Scene
MapInstance explicitly fails when trying to load scenemaps, fallback to configured map when map arg isn't valid
- Fixes case where an uploaded scenemap containing a MapInstance (mis?)configured to pull from launch args, would try to load itself and fall apart, Facepunch/sbox-issues#6620
Scroll the transform with all the other components
Change inspector theme
Fix exec command not working with spaces in dir for these csproj files
Add ComponentFlags.NotCloned to opt out of component serialize when cloning in editor
Rework component serialize bail logic
Fixed not being able to remove cookies, because it kept loading them before saving. I don't know why this code existed
Merge branch 'master' into asset-browser-2
Leaderboard backup, run #
14861
PhysicsCharacter becomes BodyController
Gibbing cleanup
Fixed not being able to remove cookies, because it kept loading them before saving. I don't know why this code existed
Include bodies in ragdoll joint record
Add read only lists for ragdoll bodies and joints
fix prefab path on G1L2, fix error with HUD
Clearer docs here, only log warning if networking debug is enabled here
Drive ragdoll physics from animation in fixed update
Add extra box collider to deployed camera too since it was only taking damage from the base stand of the camera
Disable deployed cameras from being disabled while shot
Add extra collider to static CCTV camera so it can be shot better
- add static effect to the camera prefab itself
Disable static CCTV cameras in monuments when they take damage
- default duration 5 minutes (convar `camera_disable_seconds`)
- 95% static effect when disabled
- can still hear audio when camera is disabled
- static effect around camera when disabled
Don't forget to add arg to header
Add NetTransmission flag support when using SendMessage via Steam Sockets
Removed old/outdated pose files
Some cleanup - fix issue where system isn't initialized so can't serialize. Could be wrong here, but only one system can be active so just use that.
Remove this log
system must be set to SendMessage to a Connection. Fix an issue with SenderId when receiving a TargetedMessage - this can't be local, so try to find the connection but if we can't find it just use the source.
Serialize TargetMessage flags as byte
Merge from brzone-blending -> main
Prefab application & fixes.
Shader Support a hotspot layer on projection
https://files.facepunch.com/louie/1b2211b1/sbox-dev_BJkYW81ltd.jpg
fix missing materials for unicycle skins
fix null references on unicycle dresser
initial commit
initial commit
work on main menu, fixing some vmdls, logo update, knewave font
solo page updates, medal icon changes
customize menu updates, arrow pngs
more ui work, add default color for every customization item
pause menu updates
more pause menu work
test map, pause menu work
pause menu reorganizing, map finished menu
tutorial message ui updates
remove text shadows
Cleaned up all rock formation meshes / better LOD distances for large variants / added shadow proxies / baked normals for LOD3 and LOD4
tutorial message ui updates
Network compat breaking changes
* Removed bodyque system/entity
* Remvoed vote_controller entity
Bump network version & .exe version
Fix weapon_snark network types
Remove m_bHL2EpisodicBehaviour from gmod gamerules
CTEPhysicsProp model scale networking
TEHL2MPFireBullets Y axis spread networking
Completely remove the commentary system
Fix incorrect particles spawning if there are too many
garrysmod-issues/issues/5509
Remove test_traceline entity
Restore portal entity clientside parts (lasers)
`teamonly` in `player_say` event networked
Battering ram client steering, brake and throttle client inputs
Engine audio baseline
Merge from copypaste -> main
Add option to ragdoll to drive physics from animation https://files.facepunch.com/layla/1b2211b1/sbox-dev_zcC1rx2gSM.mp4
camera movement and rotation
camera bounds and zooming
fix dropping ammo that came from factory
add cinematic tool to unify layers of renderables near a light source
allows for a light source to be isolated to just the player, for example, while staying under the max number of excluded layers
Rework component serialize bail logic